enum DaanCars // DaanCar[Car?]
{
Car1,
Car2,
Car3,
Car4,
Car5,
Car6,
Car7,
Car8,
Car9,
Car10,
Car11,
Car12,
Car13,
Car14,
Car15,
Car16,
Car17,
Car18,
Car19,
Car20,
Car21,
Car22,
Car23,
Car24,
Car25,
Car26,
Car27,
Car28,
Car29,
Car30,
Car31,
Car32,
Car33
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
{
new CarCheck = GetPlayerVehicleID(playerid);
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(CarCheck, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(CarCheck, 1, lights, alarm, doors, bonnet, boot, objective);
if(CarCheck == DaanCar[Car1])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car2])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car3])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car4])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car5])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car6])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car7])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car8])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car9])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car10])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car11])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car12])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car13])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car1])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car14])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car15])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car16])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car17])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car18])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car19])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car20])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car21])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car22])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car23])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car24])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car25])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car26])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car27])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car28])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car29])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car30])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car31])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car32])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car33])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == RobinCar[Car1])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car2])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car3])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car4])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car5])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car6])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car7])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car8])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car9])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car10])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car11])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car12])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car13])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car1])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car14])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car15])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car16])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car17])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car18])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car19])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car20])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car21])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car22])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car23])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car24])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car25])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car26])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car27])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car28])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car29])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car30])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car31])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car32])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car33])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car34])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car35])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car36])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car37])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car38])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car39])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car40])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car41])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car42])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car43])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car44])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car45])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car46])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car47])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car48])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car49])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car50])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car51])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car52])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car53])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car54])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car55])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car56])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car56])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car57])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car58])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car59])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car60])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car61])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car62])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car63])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car64])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car65])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car66])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car67])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car68])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car69])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car70])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car71])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car72])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car73])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car74])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car75])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car76])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car77])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car78])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car79])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car81])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car82])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car83])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car84])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car85])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car86])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car87])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car88])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car89])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car90])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car91])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car92])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == RobinCar[Car93])
{
if(gTeam[playerid] != TEAM_ROBIN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_ROBIN_COLOR, "This vehicle is owned by Robin!");
}
}
if(CarCheck == MichielCar[Car1])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == MichielCar[Car2])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == MichielCar[Car3])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == MichielCar[Car4])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == MichielCar[Car5])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == MichielCar[Car6])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == MichielCar[Car7])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == MichielCar[Car8])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == MichielCar[Car9])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == MichielCar[Car10])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == MichielCar[Car11])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == MichielCar[Car12])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == MichielCar[Car13])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == MichielCar[Car1])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == MichielCar[Car14])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
if(gTeam[playerid] == TEAM_MICHIEL)
{
GameTextForPlayer(playerid, "Das wel een hele geke trekker!", 2500, 6);
}
}
if(CarCheck == MichielCar[Car15])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == MichielCar[Car16])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == MichielCar[Car17])
{
if(gTeam[playerid] != TEAM_MICHIEL)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_MICHIEL_COLOR, "This vehicle is owned by Michiel!");
}
}
if(CarCheck == WouterCar[Car1])
{
if(gTeam[playerid] != TEAM_WOUTER)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_WOUTER_COLOR, "This vehicle is owned by Wouter!");
}
}
if(CarCheck == WouterCar[Car2])
{
if(gTeam[playerid] != TEAM_WOUTER)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_WOUTER_COLOR, "This vehicle is owned by Wouter!");
}
}
if(CarCheck == WouterCar[Car3])
{
if(gTeam[playerid] != TEAM_WOUTER)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_WOUTER_COLOR, "This vehicle is owned by Wouter!");
}
}
if(CarCheck == WouterCar[Car4])
{
if(gTeam[playerid] != TEAM_WOUTER)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_WOUTER_COLOR, "This vehicle is owned by Wouter!");
}
}
if(CarCheck == WouterCar[Car5])
{
if(gTeam[playerid] != TEAM_WOUTER)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_WOUTER_COLOR, "This vehicle is owned by Wouter!");
}
}
if(CarCheck == WouterCar[Car6])
{
if(gTeam[playerid] != TEAM_WOUTER)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_WOUTER_COLOR, "This vehicle is owned by Wouter!");
}
}
if(CarCheck == WouterCar[Car7])
{
if(gTeam[playerid] != TEAM_WOUTER)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_WOUTER_COLOR, "This vehicle is owned by Wouter!");
}
}
if(CarCheck == WouterCar[Car8])
{
if(gTeam[playerid] != TEAM_WOUTER)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_WOUTER_COLOR, "This vehicle is owned by Wouter!");
}
}
if(CarCheck == WouterCar[Car9])
{
if(gTeam[playerid] != TEAM_WOUTER)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_WOUTER_COLOR, "This vehicle is owned by Wouter!");
}
}
}
return 1;
}
new DaanCars[34];
if(CarCheck == DaanCar[Car2])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car3])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car4])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[Car5])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[2])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[3])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[4])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
if(CarCheck == DaanCar[5])
{
if(gTeam[playerid] != TEAM_DAAN)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
Replace this:
pawn Код:
(FOR EACH VEHICLE ID). pawn Код:
|
Ohhh sorry.
What does DaanCar do? is it for the faction id or? I'm a little confused. |
if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
{
new CarCheck = GetPlayerVehicleID(playerid);
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(CarCheck, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(CarCheck, 1, lights, alarm, doors, bonnet, boot, objective);
for(new x = 0; x < 34; x++)
{
if(DaanCar[x] != gTeam[playerid])
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
}
}
}
So it stores the vehicle ID, right.
In that case it's very easy. pawn Код:
|
public OnVehicleSpawn(vehicleid)
{
SetVehicleRandomNumberPlate(vehicleid);
if(Siren[vehicleid] == 1)
{
Siren[vehicleid] = 0;
DestroyObject(SirenObject[vehicleid]);
}
new vehm = GetVehicleModel(vehicleid);
if(vehm == 534)
{
SetVehicleHealth(vehicleid, 1750);
}
if(vehm == 535)
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 567)
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 536)
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 576)
{
SetVehicleHealth(vehicleid, 1250);
}
if(vehm == 409) //limo
{
SetVehicleHealth(vehicleid, 1250);
}
if(vehm == 411) // inf
{
SetVehicleHealth(vehicleid, 1300);
}
if(vehm == 425) // hunter
{
SetVehicleHealth(vehicleid, 5000);
}
if(vehm == 427) // enforcer
{
SetVehicleHealth(vehicleid, 3000);
}
if(vehm == 429) // banshee
{
SetVehicleHealth(vehicleid, 1300);
}
if(vehm == 430) // policeboat
{
SetVehicleHealth(vehicleid, 2500);
}
if(vehm == 432) // rhino
{
SetVehicleHealth(vehicleid, 10000);
}
if(vehm == 433) // barracks
{
SetVehicleHealth(vehicleid, 4000);
}
if(vehm == 444) // monster
{
SetVehicleHealth(vehicleid, 2000);
}
if(vehm == 451) // turismo
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 463) // freeway
{
SetVehicleHealth(vehicleid, 1150);
}
if(vehm == 468) // sanchez
{
SetVehicleHealth(vehicleid, 1150);
}
if(vehm == 470) // patriot
{
SetVehicleHealth(vehicleid, 3000);
}
if(vehm == 471) // quad
{
SetVehicleHealth(vehicleid, 1250);
}
if(vehm == 476) //rustler
{
SetVehicleHealth(vehicleid, 3000);
}
if(vehm == 480) // comet
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 487) // maverick
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 490) // FBI rancher
{
SetVehicleHealth(vehicleid, 2000);
}
if(vehm == 495) // sandking
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 497) // police maverick
{
SetVehicleHealth(vehicleid, 2000);
}
if(vehm == 506) // super gt
{
SetVehicleHealth(vehicleid, 1250);
}
if(vehm == 519) // shamal
{
SetVehicleHealth(vehicleid, 2000);
}
if(vehm == 520) // hydra
{
SetVehicleHealth(vehicleid, 5000);
}
if(vehm == 522) // nrg
{
SetVehicleHealth(vehicleid, 1250);
}
if(vehm == 523) // hpv
{
SetVehicleHealth(vehicleid, 1250);
}
if(vehm == 525) // towruck
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 528) // fbi truck
{
SetVehicleHealth(vehicleid, 2250);
}
if(vehm == 539) // vortex
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 541) // bullet
{
SetVehicleHealth(vehicleid, 1750);
}
if(vehm == 548) // cargobob
{
SetVehicleHealth(vehicleid, 4500);
DestroyObject(CargobobSide1[vehicleid]);
DestroyObject(CargobobSide2[vehicleid]);
CargobobSide1[vehicleid] = CreateObject(19848, -1.70610, 1.36210, -1.42520, 0.00000, 0.00000, 0.00000);
CargobobSide2[vehicleid] = CreateObject(19848, 1.70610, 1.36210, -1.42520, 0.00000, 0.00000, 180.00000);
AttachObjectToVehicle(CargobobSide1[vehicleid], vehicleid, -1.70610, 1.36210, -1.42520, 0.00000, 0.00000, 0.00000);
AttachObjectToVehicle(CargobobSide2[vehicleid], vehicleid, 1.70610, 1.36210, -1.42520, 0.00000, 0.00000, 180.00000);
}
if(vehm == 552) // utility van
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 560) // sultan
{
SetVehicleHealth(vehicleid, 2000);
}
if(vehm == 562) // elegy
{
SetVehicleHealth(vehicleid, 1750);
}
if(vehm == 596) // policecar
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 599) // police ranger
{
SetVehicleHealth(vehicleid, 1750);
}
if(vehm == 601) // watercanon
{
SetVehicleHealth(vehicleid, 3000);
}
if(vehicleid == DaanCar[Car1])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car2])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car3])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car4])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car10])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car11])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car12])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car13])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car1])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car14])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car15])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car16])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car17])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car18])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car19])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car20])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car21])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car22])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car24])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car25])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == RobinCar[Car1])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car2])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car3])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car8])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car9])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car10])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car11])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car12])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
AddVehicleComponent(vehicleid, 1103);
AddVehicleComponent(vehicleid, 1183);
AddVehicleComponent(vehicleid, 1128);
AddVehicleComponent(vehicleid, 1181);
AddVehicleComponent(vehicleid, 1104);
AddVehicleComponent(vehicleid, 1108);
AddVehicleComponent(vehicleid, 1085);
ChangeVehiclePaintjob(vehicleid, 2);
}
if(vehicleid == RobinCar[Car13]) // TODO Remington 534
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car14])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car15])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car16])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car17])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
AddVehicleComponent(vehicleid, 1085);
AddVehicleComponent(vehicleid, 1172);
AddVehicleComponent(vehicleid, 1148);
AddVehicleComponent(vehicleid, 1147);
AddVehicleComponent(vehicleid, 1039);
AddVehicleComponent(vehicleid, 1041);
AddVehicleComponent(vehicleid, 1037);
}
if(vehicleid == RobinCar[Car18])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
AddVehicleComponent(vehicleid, 1085);
AddVehicleComponent(vehicleid, 1026);
AddVehicleComponent(vehicleid, 1027);
AddVehicleComponent(vehicleid, 1028);
AddVehicleComponent(vehicleid, 1141);
AddVehicleComponent(vehicleid, 1138);
AddVehicleComponent(vehicleid, 1169);
}
if(vehicleid == RobinCar[Car21])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car25])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car26])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car32])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car33])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
AddVehicleComponent(vehicleid, 1085);
AddVehicleComponent(vehicleid, 1026);
AddVehicleComponent(vehicleid, 1027);
AddVehicleComponent(vehicleid, 1028);
AddVehicleComponent(vehicleid, 1141);
AddVehicleComponent(vehicleid, 1138);
AddVehicleComponent(vehicleid, 1169);
}
if(vehicleid == RobinCar[Car34])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car35])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car41])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car42])
{
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car43])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car48])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car49])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car55])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car56])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car57])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car58])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car59])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car60])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car61])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car62])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car63])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car64])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car65])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car66])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car76])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car77])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car78])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car79])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car80])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car81])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car86])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
AddVehicleComponent(vehicleid, 1085);
AddVehicleComponent(vehicleid, 1026);
AddVehicleComponent(vehicleid, 1027);
AddVehicleComponent(vehicleid, 1028);
AddVehicleComponent(vehicleid, 1141);
AddVehicleComponent(vehicleid, 1138);
AddVehicleComponent(vehicleid, 1169);
}
if(vehicleid == RobinCar[Car87])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
AddVehicleComponent(vehicleid, 1085);
AddVehicleComponent(vehicleid, 1172);
AddVehicleComponent(vehicleid, 1148);
AddVehicleComponent(vehicleid, 1147);
AddVehicleComponent(vehicleid, 1039);
AddVehicleComponent(vehicleid, 1041);
AddVehicleComponent(vehicleid, 1037);
}
if(vehicleid == RobinCar[Car88])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == MichielCar[Car1])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1081); // Grove Wheels
}
if(vehicleid == MichielCar[Car2])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1081); // Grove Wheels
}
if(vehicleid == MichielCar[Car7])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1081); // Grove Wheels
}
if(vehicleid == MichielCar[Car8])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1081); // Grove Wheels
}
if(vehicleid == MichielCar[Car9])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1081); // Grove Wheels
}
if(vehicleid == MichielCar[Car12])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1081); // Grove Wheels
}
if(vehicleid == MichielCar[Car13])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1081); // Grove Wheels
}
if(vehicleid == MichielCar[Car14])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == MichielCar[Car15])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1081); // Grove Wheels
}
return 1;
}
All you need to do is the same thing. Loop through all of the vehicles that are assigned to RobinCar and then replace the vehicleid with the RobinCar[x].
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Actually, no, you can just use the same one, I thought it was for a different vehicle faction. Just use the same one and loop.
|