Quote:
Originally Posted by Weponz
I don't see anything maxing out health. Although I found some flaws, try this:
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid) { if(kickback[issuerid] == 1) { if(weaponid == 30 || weaponid == 31 || weaponid == 29) { new Float:x, Float:y, Float:z, Float:angle; GetPlayerFacingAngle(playerid, angle); GetPlayerVelocity(playerid, x, y, z);
SetPlayerVelocity(playerid, x+0.1, y+0.1, z+0.2); SetPlayerFacingAngle(playerid, angle); //God knows what is happening here..but let's carry on.. } } if(damager[issuerid] == 1) { if(weaponid == 30 || weaponid == 31 || weaponid == 29) { new Float:Health, Float:Armour; GetPlayerHealth(playerid, Health); SetPlayerHealth(playerid, Health -30);
GetPlayerArmour(playerid, Armour); SetPlayerArmour(playerid, Armour -30); } } return 1; }
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Thanks For Help
, BTW I Still Confused With This Problem