Player Health and Armour -
Amunra - 21.01.2016
Hi,
I Have a problem with my server , Like If Player Shoot other player The Other Player Not get damage or They health is Full Like a God Mode!
Anyone Know to Fix That ?
REP++ For You !
Re: Player Health and Armour -
Weponz - 21.01.2016
Show us some code? or shall I get my psychic on?
Re: Player Health and Armour -
Amunra - 21.01.2016
Quote:
Originally Posted by Weponz
Show us some code? or shall I get my psychic on?
|
I Dont Know from where this Problem , I Just Ask
Re: Player Health and Armour -
Weponz - 21.01.2016
One needs to see some code before one can identify any bugs..
Re: Player Health and Armour -
Amunra - 21.01.2016
Quote:
Originally Posted by Weponz
One needs to see some code before one can identify any bugs..
|
Do you think From where?This Problem ? OnPlayerTakeDamage? or Etc.. Sorry I So Newbie
Re: Player Health and Armour -
Weponz - 21.01.2016
Check all your SetPlayerHealth's for anything above 100.0(and remove it, or patch it) and THEN c/p your whole OnPlayerTakeDamage callback here so I can look at it.
Re: Player Health and Armour -
Amunra - 21.01.2016
PHP код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(kickback[issuerid] == 1)
{
if(weaponid == 30 || weaponid == 31 || weaponid == 29)
{
new Float:x,Float:y,Float:z,Float:angle;
GetPlayerFacingAngle(playerid,Float:angle);
GetPlayerVelocity(playerid,Float:x,Float:y,Float:z);
SetPlayerVelocity(playerid,Float:x+0.1,Float:y+0.1,Float:z+0.2);
SetPlayerFacingAngle(playerid,Float:angle);
}
}
if(damager[issuerid] == 1)
{
if(weaponid == 30 || weaponid == 31 || weaponid == 29)
{
new Float:Health,Float:Armour;
GetPlayerHealth(playerid,Health);
SetPlayerHealth(playerid,Health -30);
GetPlayerArmour(playerid,Armour);
SetPlayerArmour(playerid,Armour -30);
}
}
return 1;
}
Thats Right?
Re: Player Health and Armour -
Weponz - 21.01.2016
I don't see anything maxing out health. Although I found some flaws, try this:
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(kickback[issuerid] == 1)
{
if(weaponid == 30 || weaponid == 31 || weaponid == 29)
{
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerFacingAngle(playerid, angle);
GetPlayerVelocity(playerid, x, y, z);
SetPlayerVelocity(playerid, x+0.1, y+0.1, z+0.2);
SetPlayerFacingAngle(playerid, angle);
//God knows what is happening here..but let's carry on..
}
}
if(damager[issuerid] == 1)
{
if(weaponid == 30 || weaponid == 31 || weaponid == 29)
{
new Float:Health, Float:Armour;
GetPlayerHealth(playerid, Health);
SetPlayerHealth(playerid, Health -30);
GetPlayerArmour(playerid, Armour);
SetPlayerArmour(playerid, Armour -30);
}
}
return 1;
}
Re: Player Health and Armour -
Amunra - 21.01.2016
Quote:
Originally Posted by Weponz
I don't see anything maxing out health. Although I found some flaws, try this:
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid) { if(kickback[issuerid] == 1) { if(weaponid == 30 || weaponid == 31 || weaponid == 29) { new Float:x, Float:y, Float:z, Float:angle; GetPlayerFacingAngle(playerid, angle); GetPlayerVelocity(playerid, x, y, z);
SetPlayerVelocity(playerid, x+0.1, y+0.1, z+0.2); SetPlayerFacingAngle(playerid, angle); //God knows what is happening here..but let's carry on.. } } if(damager[issuerid] == 1) { if(weaponid == 30 || weaponid == 31 || weaponid == 29) { new Float:Health, Float:Armour; GetPlayerHealth(playerid, Health); SetPlayerHealth(playerid, Health -30);
GetPlayerArmour(playerid, Armour); SetPlayerArmour(playerid, Armour -30); } } return 1; }
|
Thanks For Help
, BTW I Still Confused With This Problem
Re: Player Health and Armour -
Weponz - 21.01.2016
If your players health is maxing out, this means a SetPlayerHealth(somewhere in the script) is setting it ABOVE 100.0(to 9999 or 99999). Find it and you will find your problem.