11.08.2009, 12:15
This could be a possible fix to it alll
pawn Code:
#include <a_samp>
#define FILTERSCRIPT
forward AttackTimer();
forward DefenceTimer();
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
new name[MAX_PLAYER_NAME];
new string[128];
if (strcmp("/AttackStrike", cmdtext, true, 10) == 0)
{
if(GetPlayerMoney(playerid) > 1000) {
SetTimer("AttackTimer", 5000, 1);
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string),"%s Has Sent an Airstrike, Take Cover!",name);
SendClientMessageToAll(0xFF0000,string);
GivePlayerMoney(playerid, -1000);
}
else
{
SendClientMessage(playerid,0xFF0000,"Not enough money!");
}
return 1;
}
if (strcmp("/DefenceStrike", cmdtext, true, 10) == 0)
{
if(GetPlayerMoney(playerid) > 1000) {
SetTimer("OneSecTimer", 5000, 1);
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string),"%s Has Sent an Airstrike, Take Cover!",name);
SendClientMessageToAll(0xFF0000, string);
GivePlayerMoney(playerid, -1000);
}
else
{
SendClientMessage(playerid,0xFF0000,"Not enough money!");
}
return 1;
}
if (strcmp("/help", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, 0xFF0000, "/DefenceStrike or /AttackStrike. Make sure you choose the right One!");
return 1;
}
return 0;
}
public AttackTimer()
{
CreateExplosion(1316,3371,6,0,5);
CreateExplosion(1320,3350,2,0,3);
CreateExplosion(1300,3333,1,4,4);
CreateExplosion(1292,3353,3,0,4);
}
public DefenceTimer()
{
CreateExplosion(1217,3154,2,0,5);
CreateExplosion(1230,3156,2,0,3);
CreateExplosion(1243,3152,2,4,4);
CreateExplosion(1232,3174,2,0,4);
}

