FS Crashes the server -
V1ceC1ty - 11.08.2009
Im trying to make some explosions on a timer and it crashes the server after about 5 secs so im thinking somethings wrong with the timer or something else i dont know?
pawn Code:
#include <a_samp>
forward AttackTimer();
forward DefenceTimer();
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/AttackStrike", cmdtext, true, 10) == 0)
{
SetTimer("AttackTimer", 5000, 1);
SendClientMessageToAll(0xFF0000, "%s Has Sent an Airstrike, Take Cover!");
GivePlayerMoney(playerid, -1000);
return 1;
}
if (strcmp("/DefenceStrike", cmdtext, true, 10) == 0)
{
SetTimer("OneSecTimer", 5000, 1);
SendClientMessageToAll(0xFF0000, "%s Has Sent an Airstrike, Take Cover!");
GivePlayerMoney(playerid, -1000);
return 1;
}
if (strcmp("/help", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, 0xFF0000, "/DefenceStrike or /AttackStrike. Make sure you choose the right One!");
return 1;
}
return 0;
}
public AttackTimer()
{
CreateExplosion(1316,3371,6,0,5);
CreateExplosion(1320,3350,2,0,3);
CreateExplosion(1300,3333,1,4,4);
CreateExplosion(1292,3353,3,0,4);
}
public DefenceTimer()
{
CreateExplosion(1217,3154,2,0,5);
CreateExplosion(1230,3156,2,0,3);
CreateExplosion(1243,3152,2,4,4);
CreateExplosion(1232,3174,2,0,4);
}
Re: FS Crashes the server -
Andom - 11.08.2009
Found!
SendClientMessageToAll(0xFF0000, "%s Has Sent an Airstrike, Take Cover!");
You didn't defined %s anywhere, use format.
Re: FS Crashes the server -
V1ceC1ty - 11.08.2009
so now i have this and it should work?
pawn Code:
if (strcmp("/AttackStrike", cmdtext, true, 10) == 0)
{
SetTimer("AttackTimer", 5000, 1);
new name[MAX_PLAYER_NAME+1];
new String[256];
GetPlayerName(playerid, name, sizeof(name));
format(String, sizeof(String), "%s Has Sent an Airstrike, Take Cover!", name);
SendClientMessageToAll(0xDC143CAA, String);
GivePlayerMoney(playerid, -1000);
return 1;
}
if (strcmp("/DefenceStrike", cmdtext, true, 10) == 0)
{
SetTimer("OneSecTimer", 5000, 1);
new name[MAX_PLAYER_NAME+1];
new String[256];
GetPlayerName(playerid, name, sizeof(name));
format(String, sizeof(String), "%s Has Sent an Airstrike, Take Cover!", name);
SendClientMessageToAll(0xDC143CAA, String);
GivePlayerMoney(playerid, -1000);
return 1;
}
Re: FS Crashes the server -
V1ceC1ty - 11.08.2009
Works thanks
Re: FS Crashes the server -
pagie1111 - 11.08.2009
This could be a possible fix to it alll
pawn Code:
#include <a_samp>
#define FILTERSCRIPT
forward AttackTimer();
forward DefenceTimer();
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
new name[MAX_PLAYER_NAME];
new string[128];
if (strcmp("/AttackStrike", cmdtext, true, 10) == 0)
{
if(GetPlayerMoney(playerid) > 1000) {
SetTimer("AttackTimer", 5000, 1);
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string),"%s Has Sent an Airstrike, Take Cover!",name);
SendClientMessageToAll(0xFF0000,string);
GivePlayerMoney(playerid, -1000);
}
else
{
SendClientMessage(playerid,0xFF0000,"Not enough money!");
}
return 1;
}
if (strcmp("/DefenceStrike", cmdtext, true, 10) == 0)
{
if(GetPlayerMoney(playerid) > 1000) {
SetTimer("OneSecTimer", 5000, 1);
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string),"%s Has Sent an Airstrike, Take Cover!",name);
SendClientMessageToAll(0xFF0000, string);
GivePlayerMoney(playerid, -1000);
}
else
{
SendClientMessage(playerid,0xFF0000,"Not enough money!");
}
return 1;
}
if (strcmp("/help", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, 0xFF0000, "/DefenceStrike or /AttackStrike. Make sure you choose the right One!");
return 1;
}
return 0;
}
public AttackTimer()
{
CreateExplosion(1316,3371,6,0,5);
CreateExplosion(1320,3350,2,0,3);
CreateExplosion(1300,3333,1,4,4);
CreateExplosion(1292,3353,3,0,4);
}
public DefenceTimer()
{
CreateExplosion(1217,3154,2,0,5);
CreateExplosion(1230,3156,2,0,3);
CreateExplosion(1243,3152,2,4,4);
CreateExplosion(1232,3174,2,0,4);
}