06.08.2009, 15:52
You need to combine OnPlayerKeyStateChange and SetVehicleZAngle
Like so:
![Smiley](images/smilies/smile.png)
pawn Код:
public OnPlayerKeyStateChange(playerid,newkeys,oldkeys)
{
if(IsPlayerInAnyVehicle(playerid) && newkeys &= 4)
{
new Float:ZAngle;
GetVehicleZAngle(GetPlayerVehicleID(playerid),ZAngle);
SetVehicleZAngle(GetPlayerVehicleID(playerid),ZAngle);
}
return 1;
}