OnPlayerDeath Help (+rep)
#1

When my script recalls OnPlayerDeath it crashes/restarts the server, i looked in the logs and it showed nothing just it restarting.

here is my code,

Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    new Text3D:BrutWounded = Create3DTextLabel("(( THIS PLAYER IS BRUTALLY WOUNDED ))", 0xFF6347AA, 30.0, 20.0, 50.0, 20.0, 0);
    Attach3DTextLabelToPlayer(BrutWounded, playerid, 0.0, 0.0, 0.7);
    ClearAnimations(playerid);
    ApplyAnimation(playerid,"WUZI","CS_Dead_Guy",4.1,0,1,1,1,1);
    ApplyAnimation(playerid,"WUZI","CS_Dead_Guy",4.1,0,1,1,1,1);
    SetIntVar(playerid, "JustDied", 1);
	SavePlayerPos(playerid);
    SetNormalColor(playerid);
    TogglePlayerControllable(playerid, false);
 	ResetVariables(playerid);
 	FullResetPlayerWeapons(playerid);
 	FullResetPlayerClothes(playerid);
 	CheckPlayerCurrentCall(playerid);
	RemovePlayerMask(playerid);
	PutPlayer(playerid,PlayerInfo[playerid][pPosX],PlayerInfo[playerid][pPosY],PlayerInfo[playerid][pPosZ]);
    SetInterior(playerid, PlayerInfo[playerid][pInt]);
    SetWorld(playerid, PlayerInfo[playerid][pWorld]);
   	SetPlayerCameraLookAt(playerid, killerid);
    SetPlayerHealth(playerid, 15.0);
    GameTextForPlayer(playerid, "~b~Brutally Wounded", 5000, 3);
    GiveCash(playerid, -500);
    SCM(playerid, COLOR_PINK, "EMT: Your Medical Bills are $500");
    SCM(playerid, COLOR_LIGHTRED, "You are Brutally Wounded. If a medic or anyone else doesn't save you, you will die.");
    SCM(playerid, COLOR_LIGHTRED, "To accept death type /acceptdeath");
	SetHunger(playerid, 100.0);
  	return 1;
}
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Messages In This Thread
OnPlayerDeath Help (+rep) - by Matical - 07.09.2015, 16:02
Re: OnPlayerDeath Help (+rep) - by Syzygy1 - 07.09.2015, 17:04
Re: OnPlayerDeath Help (+rep) - by Crystallize - 07.09.2015, 17:55
Re: OnPlayerDeath Help (+rep) - by Matical - 07.09.2015, 19:12

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