OnPlayerWeaponShot bug
#2

The call back is suppose to return a zero value aswell so you could rewrite the function of it.

pawn Код:
public OnPlayerWeaponShot(blabla)
{
       if(hittype == BULLET_HIT_TYPE_OBJECT && hitid == myobject)
{
     SendClientMessageToAll(-1, "Shooted");
   
     return 0;
}
return 0;
}
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Messages In This Thread
OnPlayerWeaponShot bug - by Midzi - 05.09.2015, 18:41
Re: OnPlayerWeaponShot bug - by DarkLored - 05.09.2015, 19:02
Re: OnPlayerWeaponShot bug - by Midzi - 05.09.2015, 19:08
Re: OnPlayerWeaponShot bug - by dugi - 05.09.2015, 19:25
Re: OnPlayerWeaponShot bug - by Midzi - 05.09.2015, 20:50
Re: OnPlayerWeaponShot bug - by shiftlol - 15.06.2016, 15:00

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