OnPlayerWeaponShot bug - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP (
https://sampforum.blast.hk/forumdisplay.php?fid=3)
+--- Forum: Bug Reports (
https://sampforum.blast.hk/forumdisplay.php?fid=20)
+--- Thread: OnPlayerWeaponShot bug (
/showthread.php?tid=588114)
OnPlayerWeaponShot bug -
Midzi - 05.09.2015
MOVIE
https://sampwiki.blast.hk/wiki/OnPlayerWeaponShot
Return Values:
0 - Prevent the bullet from causing damage.
Код:
if(hittype == BULLET_HIT_TYPE_OBJECT && hitid == myobject)
{
SendClientMessageToAll(-1, "Shooted");
return 0;
}
Re: OnPlayerWeaponShot bug -
DarkLored - 05.09.2015
The call back is suppose to return a zero value aswell so you could rewrite the function of it.
pawn Код:
public OnPlayerWeaponShot(blabla)
{
if(hittype == BULLET_HIT_TYPE_OBJECT && hitid == myobject)
{
SendClientMessageToAll(-1, "Shooted");
return 0;
}
return 0;
}
Re: OnPlayerWeaponShot bug -
Midzi - 05.09.2015
@UP
Not working!
This callback is bugged as f**k.
Re: OnPlayerWeaponShot bug -
dugi - 05.09.2015
Use object 19324 which is an indestructible version of the ATM added in 0.3.7.
Re: OnPlayerWeaponShot bug -
Midzi - 05.09.2015
I want this object and I as a developer looking forward to a properly working function. Changing the object just masking bug.
Re: OnPlayerWeaponShot bug -
shiftlol - 15.06.2016
change your host! host bug