14.08.2015, 18:46
Make it
Because something is glitched in your whole mode.
Quote:
public OnPlayerDeath(playerid, killerid, reason) { if(!PlayerLogged[playerid]) return 0; pData[playerid][Deaths]++; if(PlayerLogged[killerid] && killerid != playerid) pData[killerid][Kills]++; pData[playerid][AFK] = -2; SpawnPlayer(playerid); return 1; } |