14.08.2015, 17:33
Code:
public OnPlayerDeath(playerid,killerid,reason) { if(!PlayerLogged[playerid]) return 0; pData[playerid][Deaths]++; if(PlayerLogged[killerid] && killerid != playerid) pData[killerid][Kills]++; pData[playerid][AFK] = -2; return 1; }