05.08.2015, 19:31
Quote:
You must do it like that.
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart) { if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) { SetPlayerHealth(playerid, 0); GameTextForPlayer(issuerid,"~r~Headshot",2000,3) && GameTextForPlayer(playerid,"~r~Headshot",2000,3); PlayerPlaySound(playerid, 17802, 0.0, 0.0, 0.0) && PlayerPlaySound(issuerid, 17802, 0.0, 0.0, 0.0); SetPlayerHealth(playerid, 0.0); } return 1; } |
Код:
SetPlayerHealth(playerid, 0);