[?] Compiler data size question
#1

First of all I just would like to mention that it's not that simple mistake about huge usage of cells into local arrays, so don't come here to tell me that pragma dynamic would solve it when it wouldn't, as you guys can see below, my gamemode uses 869 local cells only (3476 bytes, only), but take a look into my data size, it uses ~13mb (12.42 exactly):

Код:
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase

Header size:           7400 bytes
Code size:           787932 bytes
Data size:         13029652 bytes
Stack/heap size:      16384 bytes; estimated max. usage=869 cells (3476 bytes)
Total requirements: 13841368 bytes

Done.
[Finished in 7.1s]
I just came here to ask if the data size corresponds to the global stored cells in the gamemode, cause I really use a lot of arrays indexed to MAX_PLAYERS but all of them are necessary, so seeing as pragma dynamic doesn't have anything to do with this, should I ignore this message or is there any way to define the allocated memory for global vars?
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Messages In This Thread
[?] Compiler data size question - by n0minal - 28.07.2015, 19:33
Re: [?] Compiler data size question - by PaulDinam - 28.07.2015, 19:46
Re: [?] Compiler data size question - by n0minal - 28.07.2015, 19:50
AW: [?] Compiler data size question - by Nero_3D - 28.07.2015, 20:01
AW: [?] Compiler data size question - by Kaliber - 28.07.2015, 20:24
Re: AW: [?] Compiler data size question - by n0minal - 28.07.2015, 21:24

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