% = #
#3

See this:
Quote:
You can't use '%' directly in game chat it replace with '#'. You can use % in client message by using '%%' symbol. For example in pawn "SendClientMessage(playerid, -1 "Hi, we are now 100%% sure that you are a human);". Otherwise, if you tried to use "SendClientMessage(playerid -1, "Hi, we are now 100% sure that you are a human);". In script it is all ok but It will show "Hi we are 100# sure that you are human." Instead of "Hi, we are now 100% sure that you are human"
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Messages In This Thread
% = # - by flabed18 - 18.07.2015, 23:09
Re: % = # - by nGen.SoNNy - 18.07.2015, 23:49
Re: % = # - by KayJ - 19.07.2015, 05:51
AW: % = # - by Kaliber - 20.07.2015, 07:59
Re: AW: % = # - by liquor - 20.07.2015, 08:05
Re: AW: % = # - by KingHual - 20.07.2015, 08:57
AW: Re: AW: % = # - by Kaliber - 20.07.2015, 09:33
Re: AW: Re: AW: % = # - by KingHual - 20.07.2015, 10:28
Re: % = # - by Crayder - 03.08.2015, 19:00
Re: % = # - by MarvinPWN - 04.08.2015, 09:59

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