16.07.2015, 14:16
Hooking y_dialogs' functions is all you have to do to make it compatiable. I don't know if y_dialogs have style range check cause this include introduces new styles? If so, it may require code editing.
Its 6MB (approx) for me. It actually depends on the usage, more you use, more the output size. I will in future make a version using PVars so this include becomes supportive and non buggy in multiple platforms. Also, it will save alot for PlayerTextdraws' slots as well.
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When I include dialogs2, I get an instant 19.8 mb added to the output. That's a lot more than the guy who reported the 5.9mb output above. I even have everything dialog related removed (except for the preview dialogs).
If you want to see my version of dialogs2 and check for the size issue please pm me. EDIT: However, 27.5 MB is a lot less than my 64.6 version. The 64.6 version uses an actual dialog, it saves 10 pages of 20 lines. Each line is ~60 characters. Each character has their own array of pages. EDIT: I should probably mention that my MAX_PLAYERS is actually only 100, so these are outrageous numbers for only 100 players. |