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OnPlayerTakeDamage
Abagail
High-roller
Posts: 3,133
Threads: 71
Joined: Dec 2013
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#3
29.06.2015, 23:01
I don't know why you think returning 0(or false) will stop the damage from being taken, it won't. It will stop the callback from being called in other scripts.
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OnPlayerTakeDamage
- by
Baltimore
- 29.06.2015, 19:46
Re: OnPlayerTakeDamage
- by
Suicidal.Banana
- 29.06.2015, 22:12
Re: OnPlayerTakeDamage
- by
Abagail
- 29.06.2015, 23:01
Re: OnPlayerTakeDamage
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NiGHTM4RE714
- 29.06.2015, 23:36
Re: OnPlayerTakeDamage
- by
Suicidal.Banana
- 30.06.2015, 00:25
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