OnPlayerTakeDamage
#3

I don't know why you think returning 0(or false) will stop the damage from being taken, it won't. It will stop the callback from being called in other scripts.
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Messages In This Thread
OnPlayerTakeDamage - by Baltimore - 29.06.2015, 19:46
Re: OnPlayerTakeDamage - by Suicidal.Banana - 29.06.2015, 22:12
Re: OnPlayerTakeDamage - by Abagail - 29.06.2015, 23:01
Re: OnPlayerTakeDamage - by NiGHTM4RE714 - 29.06.2015, 23:36
Re: OnPlayerTakeDamage - by Suicidal.Banana - 30.06.2015, 00:25

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