29.06.2015, 19:46
How not to lose health with OnPlayerTakeDamage?
I intended to play with the "amount" value, but for example if the player has 10 HP before being shot I can not reget him the value of amount , eg amount = 50 ... if he does not regain 10 HP .
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I intended to play with the "amount" value, but for example if the player has 10 HP before being shot I can not reget him the value of amount , eg amount = 50 ... if he does not regain 10 HP .
++