15.06.2015, 04:37
Ocupas foreach:
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(MiniGame[playerid])
{
format(string, sizeof(string), "%d, ha sido descalificado: %d!", PlayerName(playerid), Combaterank);
SendClientMessageToAll(0xFFFF00AA, string);
if(Combaterank <= 1)
{
foreach(new i: Player)
{
if(MiniGame[i])
{
format(string, sizeof(string), "%s gano el minijuego!", PlayerName(i));
SendClientMessageToAll(0xFFFF00AA, string);
SetPlayerVirtualWorld(i,0);
SetPlayerInterior(i, 0);
SetPlayerRandomSpawn(i);
break;
}
}
}
Bloqueo = 0;
MiniGame[playerid] = false;
}
return 1;
}
stock PlayerName(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
return name;
}