29.05.2015, 13:13
Quote:
The box isn't showing when you use ShowPlayerDialog or are you referring to your speedometer textdraws ?
Have you tried setting the textdraws to INVALID_TEXT_DRAW while destroying and setting the var value while declaring? For example: pawn Код:
And do that when you destroy it once created. And i rechecked the code, its working fine. I also performed a test with a gamemode and it worked, all fine. |
I'm sorry, it's my mistake. I fixed it.
I've got an idea, how to optimize the script a little bit. You could put arrows < and > as one textdraw with spaces between them. Because I guess you're using button textures to get what textdraw player is pressing, so it would free one space for another textdraw