Vehicle collision in races.
#4

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Originally Posted by Vince
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Very nasty and very hard to detect. I've seen it before.
whats hard about checking vehicleid changes in onplayerupdate and return 0 if its changed without entering a vehicle by animation? (set the allowed vehicle value before "PutPlayerInVehicle" so it wont fail)

in races a vehicle change is never needed so you can directly kick and desync. the player will never seen changes or even get remotecontrolled. :3 hope it helps you ^-^
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Messages In This Thread
Vehicle collision in races. - by Eugine - 26.05.2015, 19:10
Re: Vehicle collision in races. - by Eugine - 28.05.2015, 17:21
Re: Vehicle collision in races. - by Vince - 28.05.2015, 17:46
AW: Re: Vehicle collision in races. - by LadyNyuuu - 28.05.2015, 21:17
Respuesta: Re: Vehicle collision in races. - by [DOG]irinel1996 - 28.05.2015, 21:19
Re: Vehicle collision in races. - by Abagail - 28.05.2015, 21:55
Re: Vehicle collision in races. - by Bingo - 28.05.2015, 21:59
Re: Vehicle collision in races. - by Abagail - 28.05.2015, 22:04

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