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Vehicle collision in races. - Printable Version

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+--- Thread: Vehicle collision in races. (/showthread.php?tid=575422)



Vehicle collision in races. - Eugine - 26.05.2015

Seems like the new vehicle collision system in SAMP failed, it sometimes does this causing players to glitch.
https://www.youtube.com/watch?v=CDR_EUxI0O4


Re: Vehicle collision in races. - Eugine - 28.05.2015

bump


Re: Vehicle collision in races. - Vince - 28.05.2015

Cars getting stuck in the ground like that is most usually caused by some cleo hack. Very nasty and very hard to detect. I've seen it before.


AW: Re: Vehicle collision in races. - LadyNyuuu - 28.05.2015

Quote:
Originally Posted by Vince
Посмотреть сообщение
Very nasty and very hard to detect. I've seen it before.
whats hard about checking vehicleid changes in onplayerupdate and return 0 if its changed without entering a vehicle by animation? (set the allowed vehicle value before "PutPlayerInVehicle" so it wont fail)

in races a vehicle change is never needed so you can directly kick and desync. the player will never seen changes or even get remotecontrolled. :3 hope it helps you ^-^


Respuesta: Re: Vehicle collision in races. - [DOG]irinel1996 - 28.05.2015

Quote:
Originally Posted by Vince
Посмотреть сообщение
Cars getting stuck in the ground like that is most usually caused by some cleo hack. Very nasty and very hard to detect. I've seen it before.
This. Happened to me too, never found how to fix it.


Re: Vehicle collision in races. - Abagail - 28.05.2015

This isn't hard to detect, the hack bypasses the OnPlayerEnterVehicle callback; it's very easy to detect.


Re: Vehicle collision in races. - Bingo - 28.05.2015

Maybe use anti-vehicle and anti-player teleport.


Re: Vehicle collision in races. - Abagail - 28.05.2015

I put this example in another thread regarding the same cheat, sadly I guess not enough people saw it:

http://forum.sa-mp.com/showpost.php?...6&postcount=12

Note that this might not stop the effects of the vehicle, however resetting the vehicle's angle should fix the issue.