19.05.2015, 15:07
PHP код:
#define Dialogskins 158
case Dialogskins: Dialog_skins(playerid, response, inputtext); //
COMMAND:skins(playerid, params[])
{
SendAdminText(playerid, "/skins", params);
if(APlayerData[playerid][LoggedIn] == false) return SendClientMessage(playerid, COLOR_ChatRed, "Îøèáêà! "COLOR_ChatHex"Ñíà÷àëà âîéäèòå â èãðó");
if (GetPlayerVehicleSeat(playerid) != -1) return SendClientMessage(playerid, COLOR_ChatRed, "Îøèáêà! "COLOR_ChatHex"Âûéäèòå èç òðàíñïîðòà!");
if (APlayerData[playerid][PlayerLevel] < 5)return 0;
new skins_array[] =
{
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,
50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,
97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,
132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,
167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,
202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,
237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,
272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299
}
;
SetupPrevModelDialog(0.0, 0.0, 0.0, 1.0);
ShowPlayerDialog(playerid, Dialogskins, DIALOG_STYLE_PREVMODEL, "Select a skin", skins_array, "Spawn", "Cancel");
return 1;
}
Dialog_skins(playerid, response, inputtext[])
{
if(response)
{
SetPlayerSkin(playerid, strval(inputtext));
new string[58];
format(string, sizeof(string), "~b~~h~~h~~h~Skin Changed: %d", strval(inputtext));
GameTextForPlayer(playerid, string, 5000, 1);
}
return 1;
}