StopLoopingAnim
#2

If you ****** it, you get:
pawn Код:
StopLoopingAnim(playerid)
{
    gPlayerUsingLoopingAnim[playerid] = false;
    ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
    ClearAnimations(playerid);
}
Of course, you'd have to declare the array as global and set it to true when a looping anim is being applied.

I don't get why don't you try to code what you want/like instead of getting functions from other scripts.
Reply


Messages In This Thread
StopLoopingAnim - by aCloudy - 14.05.2015, 14:33
Re: StopLoopingAnim - by Konstantinos - 14.05.2015, 14:36
Re: StopLoopingAnim - by aCloudy - 14.05.2015, 14:37
Re: StopLoopingAnim - by aCloudy - 14.05.2015, 14:44
Re: StopLoopingAnim - by Konstantinos - 14.05.2015, 14:49
Re: StopLoopingAnim - by aCloudy - 14.05.2015, 14:50

Forum Jump:


Users browsing this thread: 2 Guest(s)