StopLoopingAnim - Printable Version
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+--- Thread: StopLoopingAnim (
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StopLoopingAnim -
aCloudy - 14.05.2015
Hello, When I use "StopLoopingAnim" function, It says: undefined symbol: "StopLoopingAnim".
Can someone give me the stock or the include file of it ?
Thanks.
Re: StopLoopingAnim -
Konstantinos - 14.05.2015
If you ****** it, you get:
pawn Код:
StopLoopingAnim(playerid)
{
gPlayerUsingLoopingAnim[playerid] = false;
ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
ClearAnimations(playerid);
}
Of course, you'd have to declare the array as global and set it to true when a looping anim is being applied.
I don't get why don't you try to code what you want/like instead of getting functions from other scripts.
Re: StopLoopingAnim -
aCloudy - 14.05.2015
Quote:
Originally Posted by Konstantinos
If you ****** it, you get:
pawn Код:
StopLoopingAnim(playerid) { gPlayerUsingLoopingAnim[playerid] = false; ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0); ClearAnimations(playerid); }
Of course, you'd have to declare the array as global and set it to true when a looping anim is being applied.
I don't get why don't you try to code what you want/like instead of getting functions from other scripts.
|
Thanks a lot!
+REP'd
lol
Re: StopLoopingAnim -
aCloudy - 14.05.2015
But wait, This function doesn't clear the this anim: SetPlayerSpecialAction(ID, SPECIAL_ACTION_CUFFED);
I already tried to use StopLoopingAnim but the player didn't get un-cuffed.
Re: StopLoopingAnim -
Konstantinos - 14.05.2015
Don't get confused - it's a special action, not an animation.
pawn Код:
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
Re: StopLoopingAnim -
aCloudy - 14.05.2015
Quote:
Originally Posted by Konstantinos
Don't get confused - it's a special action, not an animation.
pawn Код:
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
|
Ah okay, Thanks again