15.04.2015, 08:19
Try this
If it doesn't work show me your whole Admin code , then i can give you accurate coding...
Код:
CMD:checkinventory(playerid, params[]) { if(pAdmin[playerid] >= 2) { new string[128], giveplayerid; if(sscanf(params, "u", giveplayerid)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /frisk [playerid/partofname]"); if(giveplayerid == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_GREY, "You can't frisk this player as they're not connected."); if(ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) return SendClientMessage(playerid, COLOR_GREY, "You can't frisk yourself!"); if(giveplayerid == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_GREY, "Invalid player specified."); if(IsACop(playerid) || PlayerInfo[playerid][pJob] == 8 || PlayerInfo[playerid][pJob2] == 8 || (PlayerInfo[playerid][pFaction] == 3 && PlayerInfo[playerid][pDivision] == 2) || (PlayerInfo[playerid][pFaction] == 3 && PlayerInfo[playerid][pRank] >= 5)) { SendClientMessage(playerid, COLOR_GREEN, "_______________________________________"); format(string, sizeof(string), "*** %s' items... ***", GetPlayerNameEx(giveplayerid)); SendClientMessage(playerid, COLOR_WHITE, string); if(PlayerInfo[giveplayerid][pWSeeds] == 1) SendClientMessage(playerid, COLOR_GREY, "Marijuana Seeds"); if(PlayerInfo[giveplayerid][pPhoneBook] > 0) SendClientMessage(playerid, COLOR_GREY, "Phone book."); if(PlayerInfo[giveplayerid][pCDPlayer] > 0) SendClientMessage(playerid, COLOR_GREY, "CD player."); if(PlayerInfo[giveplayerid][pRadio] > 0) { format(string, sizeof(string), "Portable radio (frequency #%d kHz)", PlayerInfo[giveplayerid][pRadioFreq]); SendClientMessage(playerid, COLOR_GREY, string); } if(PlayerInfo[giveplayerid][pCarLic] > 0) SendClientMessage(playerid, COLOR_GREY, "Driver's license."); if(PlayerInfo[giveplayerid][pBoatLic] > 0) SendClientMessage(playerid, COLOR_GREY, "Boat driver's license."); if(PlayerInfo[giveplayerid][pFlyLic] > 0) SendClientMessage(playerid, COLOR_GREY, "Pilot's license."); if(PlayerInfo[giveplayerid][pCrack] > 0) { format(string, sizeof(string), "%d grams of crack.", PlayerInfo[giveplayerid][pCrack]); SendClientMessage(playerid, COLOR_GREY, string); } if(PlayerInfo[giveplayerid][pPot] > 0) { format(string, sizeof(string), "%d grams of pot.", PlayerInfo[giveplayerid][pPot]); SendClientMessage(playerid, COLOR_GREY, string); } if(PlayerInfo[giveplayerid][pMats] > 0) { format(string, sizeof(string), "%d materials.", PlayerInfo[giveplayerid][pMats]); SendClientMessage(playerid, COLOR_GREY, string); } if(Fishes[giveplayerid][pWeight1] > 0 || Fishes[giveplayerid][pWeight2] > 0 || Fishes[giveplayerid][pWeight3] > 0 || Fishes[giveplayerid][pWeight4] > 0 || Fishes[giveplayerid][pWeight5] > 0) { format(string, sizeof(string), "%d fish.", PlayerInfo[giveplayerid][pFishes]); SendClientMessage(playerid, COLOR_GREY, string); } new weaponname[50]; format(string, sizeof(string), "*** %s' weapons... ***", GetPlayerNameEx(giveplayerid)); SendClientMessage(playerid, COLOR_WHITE, string); for(new i = 0; i < 12; i++) { if(PlayerInfo[giveplayerid][pGuns][i] > 0) { GetWeaponName(PlayerInfo[giveplayerid][pGuns][i], weaponname, sizeof(weaponname)); format(string, sizeof(string), "Weapon: %s.", weaponname); SendClientMessage(playerid, COLOR_GRAD1, string); } } SendClientMessage(playerid, COLOR_GREEN, "_______________________________________"); format(string, sizeof(string), "* %s has frisked %s.", GetPlayerNameEx(playerid),GetPlayerNameEx(giveplayerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { SetPVarInt(giveplayerid, "FriskREQ", playerid); format(string, sizeof(string), "* Your request to frisk %s (ID: %d) has been sent, they must '/accept frisk' first.", GetPlayerNameEx(giveplayerid), giveplayerid); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s is requesting to frisk you, type '/accept frisk' to accept.", GetPlayerNameEx(playerid)); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string); } } else return SendClientMessage(playerid, COLOR_GREY, "You're too far away!"); } return 1; }