[Include] CowYard Include
#1

CowYard Include
It's a pretty useless release made for fun.
Cows don't have collisions between themselves.
The code may need some optimisation.
____________________________________________

Creates an area where some cows can move freely.
Cows can be killed with guns.
If a gun is shot inside the area or a cow is killed,
the cows will move faster for some time.

[ame=http://www.youtube.com/watch?v=la2ISAGjAtk]CowYard Include[/ame]

Images
https://raw.githubusercontent.com/Si...mages/cow1.jpg
https://raw.githubusercontent.com/Si...mages/cow2.jpg
https://raw.githubusercontent.com/Si...mages/cow3.jpg
https://raw.githubusercontent.com/Si...mages/cow4.jpg

Requires
* SA:MP 0.3.7 RC2 or higher version
OR
* change the cow object to something else

Dependencies
* Incognito's Streamer (plugin)
* ******' Foreach (include)

Thanks
* Incognito (streamer)
* ****** (foreach)
* Matite (cow object)
* Kalcor (SA:MP 0.3.7 RC2)

pawn Код:
- Possible defines:
    CREATE_YARD_BORDERS
        if defined, four bollard objects will be created
        in the corners of the yard.
       
    DISABLE_COW_SHOOT
        if defined, disable killing cows
Download
GitHub
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Messages In This Thread
CowYard Include - by SimonItaly - 18.03.2015, 01:41
Re: CowYard Include - by Kar - 18.03.2015, 01:58
Re: CowYard Include - by Abagail - 18.03.2015, 02:13
Re: CowYard Include - by vermaritt - 18.03.2015, 06:25
Re: CowYard Include - by SimonItaly - 18.03.2015, 10:55
Re: CowYard Include - by KingServerIRAN - 18.03.2015, 11:08
Re: CowYard Include - by Luis- - 18.03.2015, 11:41
Re: CowYard Include - by iSkyline - 18.03.2015, 12:13
Re: CowYard Include - by SickAttack - 18.03.2015, 18:55
Re: CowYard Include - by Hiddos - 18.03.2015, 19:08
Re: CowYard Include - by xo - 18.03.2015, 19:27
Re: CowYard Include - by ExTaZZ69 - 22.03.2015, 10:08
Re: CowYard Include - by Pottus - 22.03.2015, 10:15
Re: CowYard Include - by Neufox - 23.03.2015, 08:18

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