15.03.2015, 17:14
try this, includes more reason.. and fixed ![Smiley](images/smilies/smile.png)
![Smiley](images/smilies/smile.png)
pawn Код:
if(killerid!=INVALID_PLAYER_ID)
{
switch (reason)
{
case 0: { reasonMsg = "Unarmed"; }
case 1: { reasonMsg = "Brass Knuckles"; }
case 2: { reasonMsg = "Golf Club"; }
case 3: { reasonMsg = "Night Stick"; }
case 4: { reasonMsg = "Knife"; }
case 5: { reasonMsg = "Baseball Bat"; }
case 6: { reasonMsg = "Shovel"; }
case 7: { reasonMsg = "Pool Cue"; }
case 8: { reasonMsg = "Katana"; }
case 9: { reasonMsg = "Chainsaw"; }
case 10: { reasonMsg = "Dildo"; }
case 11: { reasonMsg = "Dildo"; }
case 12: { reasonMsg = "Vibrator"; }
case 13: { reasonMsg = "Vibrator"; }
case 14: { reasonMsg = "Flowers"; }
case 15: { reasonMsg = "Cane"; }
case 22: { reasonMsg = "Pistol"; }
case 23: { reasonMsg = "Silenced Pistol"; }
case 24: { reasonMsg = "Desert Eagle"; }
case 25: { reasonMsg = "Shotgun"; }
case 26: { reasonMsg = "Sawn-off Shotgun"; }
case 27: { reasonMsg = "Combat Shotgun"; }
case 28: { reasonMsg = "MAC-10"; }
case 29: { reasonMsg = "MP5"; }
case 30: { reasonMsg = "AK-47"; }
case 31:
{
if(GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch (GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 447: { reasonMsg = "Sea Sparrow Machine Gun"; }
default: { reasonMsg = "M4"; }
}
}
else
{
reasonMsg = "M4";
}
}
case 32: { reasonMsg = "TEC-9"; }
case 33: { reasonMsg = "Rifle"; }
case 34: { reasonMsg = "Sniper Rifle"; }
case 37: { reasonMsg = "Fire"; }
case 38:
{
if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch (GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 425: { reasonMsg = "Hunter Machine Gun"; }
default: { reasonMsg = "Minigun"; }
}
}
else { reasonMsg = "Minigun"; }
}
case 41: { reasonMsg = "Spraycan"; }
case 42: { reasonMsg = "Fire Extinguisher"; }
case 49: { reasonMsg = "Vehicle Collision"; }
case 50:
{
if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch (GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 417, 425, 447, 465, 469, 487, 488, 497, 501, 548, 563: { reasonMsg = "Helicopter Blades"; }
default: { reasonMsg = "Vehicle Collision"; }
}
}
else { reasonMsg = "Vehicle Collision"; }
}
case 51:
{
if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch (GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 425: { reasonMsg = "Hunter Rockets"; }
case 432: { reasonMsg = "Rhino Turret"; }
case 520: { reasonMsg = "Hydra Rockets"; }
default: { reasonMsg = "Explosion"; }
}
}
else { reasonMsg = "Explosion"; }
}
default: { reasonMsg = "Unknown"; }
}
new pName[MAX_PLAYER_NAME], kName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
GetPlayerName(killerid, kName, sizeof(kName));
format(string, sizeof(string), "Player %s[%d] has killed %s[%d]. (%s)", kName, killerid, pName, playerid, reasonMsg);
}
else
{
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
switch(reason)
{
case 53:
{
format(string, sizeof(string), "Player %s[%d] died. (Drowned)", pName, playerid);
}
case 54:
{
format(string, sizeof(string), "Player %s[%d] died. (Collision)", pName, playerid);
}
default:
{
format(string, sizeof(string), "Player %s[%d] died.", pName, playerid);
}
}
}