if (killerid != INVALID_PLAYER_ID) { switch (reason) { new string[300]; case 0: reason = "Unarmed"; case 1: reason = "Brass Knuckles"; case 2: reason = "Golf Club"; case 3: reason = "Night Stick"; case 4: reason = "Knife"; case 5: reason = "Baseball Bat"; case 6: reason = "Shovel"; case 7: reason = "Pool Cue"; case 8: reason = "Katana"; case 9: reason = "Chainsaw"; case 10: reason = "Dildo"; case 11: reason = "Dildo"; case 12: reason = "Vibrator"; case 13: reason = "Vibrator"; case 14: reason = "Flowers"; case 15: reason = "Cane"; case 22: reason = "Pistol"; case 23: reason = "Silenced Pistol"; case 24: reason = "Desert Eagle"; case 25: reason = "Shotgun"; case 26: reason = "Sawn-off Shotgun"; case 27: reason = "Combat Shotgun"; case 28: reason = "MAC-10"; case 29: reason = "MP5"; case 30: reason = "AK-47"; case 31: reason = "M4"; case 32: reason = "TEC-9"; case 33: reason = "Country Rifle"; case 34: reason = "Sniper Rifle"; case 37: reason = "Fire"; case 38: reason = "Minigun"; case 41: reason = "Spray Can"; case 42: reason = "Fire Extinguisher"; case 49: reason = "Vehicle Collision"; case 50: reason = "Vehicle Collision"; case 51: reason = "Explosion"; default: reason = "Unknown"; } format(string, sizeof(string), "Player %s[%i] has killed %s[%i]. (%s)", killerid, playerid, PlayerName, playerid, reason); } else { switch (reason) { case 53: format(string, sizeof(string), "Player %s[%i] died. (Drowned)", PlayerName,playerid); case 54: format(string, sizeof(string), "Player %s[%i] died. (Collision)", PlayerName,playerid); default: format(string, sizeof(string), "Player %s[%i] died.", PlayerName,playerid); } }
new msg[128], killerName[MAX_PLAYER_NAME], reasonMsg[32], playerName[MAX_PLAYER_NAME];
GetPlayerName(killerid, killerName, sizeof(killerName));
GetPlayerName(playerid, playerName, sizeof(playerName));
if (killerid != INVALID_PLAYER_ID)
{
switch (reason)
{
case 0: reasonMsg = "Unarmed";
case 1: reasonMsg = "Brass Knuckles";
case 2: reasonMsg = "Golf Club";
case 3: reasonMsg = "Night Stick";
case 4: reasonMsg = "Knife";
case 5: reasonMsg = "Baseball Bat";
case 6: reasonMsg = "Shovel";
case 7: reasonMsg = "Pool Cue";
case 8: reasonMsg = "Katana";
case 9: reasonMsg = "Chainsaw";
case 10: reasonMsg = "Dildo";
case 11: reasonMsg = "Dildo";
case 12: reasonMsg = "Vibrator";
case 13: reasonMsg = "Vibrator";
case 14: reasonMsg = "Flowers";
case 15: reasonMsg = "Cane";
case 22: reasonMsg = "Pistol";
case 23: reasonMsg = "Silenced Pistol";
case 24: reasonMsg = "Desert Eagle";
case 25: reasonMsg = "Shotgun";
case 26: reasonMsg = "Sawn-off Shotgun";
case 27: reasonMsg = "Combat Shotgun";
case 28: reasonMsg = "MAC-10";
case 29: reasonMsg = "MP5";
case 30: reasonMsg = "AK-47";
case 31: reasonMsg = "M4";
case 32: reasonMsg = "TEC-9";
case 33: reasonMsg = "Country Rifle";
case 34: reasonMsg = "Sniper Rifle";
case 37: reasonMsg = "Fire";
case 38: reasonMsg = "Minigun";
case 41: reasonMsg = "Spray Can";
case 42: reasonMsg = "Fire Extinguisher";
case 49: reasonMsg = "Vehicle Collision";
case 50: reasonMsg = "Vehicle Collision";
case 51: reasonMsg = "Explosion";
default: reasonMsg = "Unknown";
}
format(msg, sizeof(msg), "04*** %s killed %s. (%s)", killerName, playerName, reasonMsg);
}
else
{
switch (reason)
{
case 53: format(msg, sizeof(msg), "04*** %s died. (Drowned)", playerName);
case 54: format(msg, sizeof(msg), "04*** %s died. (Collision)", playerName);
default: format(msg, sizeof(msg), "04*** %s died.", playerName);
}
}
if(killerid!=INVALID_PLAYER_ID)
{
switch (reason)
{
case 0: { reasonMsg = "Unarmed"; }
case 1: { reasonMsg = "Brass Knuckles"; }
case 2: { reasonMsg = "Golf Club"; }
case 3: { reasonMsg = "Night Stick"; }
case 4: { reasonMsg = "Knife"; }
case 5: { reasonMsg = "Baseball Bat"; }
case 6: { reasonMsg = "Shovel"; }
case 7: { reasonMsg = "Pool Cue"; }
case 8: { reasonMsg = "Katana"; }
case 9: { reasonMsg = "Chainsaw"; }
case 10: { reasonMsg = "Dildo"; }
case 11: { reasonMsg = "Dildo"; }
case 12: { reasonMsg = "Vibrator"; }
case 13: { reasonMsg = "Vibrator"; }
case 14: { reasonMsg = "Flowers"; }
case 15: { reasonMsg = "Cane"; }
case 22: { reasonMsg = "Pistol"; }
case 23: { reasonMsg = "Silenced Pistol"; }
case 24: { reasonMsg = "Desert Eagle"; }
case 25: { reasonMsg = "Shotgun"; }
case 26: { reasonMsg = "Sawn-off Shotgun"; }
case 27: { reasonMsg = "Combat Shotgun"; }
case 28: { reasonMsg = "MAC-10"; }
case 29: { reasonMsg = "MP5"; }
case 30: { reasonMsg = "AK-47"; }
case 31:
{
if(GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch (GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 447: { reasonMsg = "Sea Sparrow Machine Gun"; }
default: { reasonMsg = "M4"; }
}
}
else
{
reasonMsg = "M4";
}
}
case 32: { reasonMsg = "TEC-9"; }
case 33: { reasonMsg = "Rifle"; }
case 34: { reasonMsg = "Sniper Rifle"; }
case 37: { reasonMsg = "Fire"; }
case 38:
{
if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch (GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 425: { reasonMsg = "Hunter Machine Gun"; }
default: { reasonMsg = "Minigun"; }
}
}
else { reasonMsg = "Minigun"; }
}
case 41: { reasonMsg = "Spraycan"; }
case 42: { reasonMsg = "Fire Extinguisher"; }
case 49: { reasonMsg = "Vehicle Collision"; }
case 50:
{
if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch (GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 417, 425, 447, 465, 469, 487, 488, 497, 501, 548, 563: { reasonMsg = "Helicopter Blades"; }
default: { reasonMsg = "Vehicle Collision"; }
}
}
else { reasonMsg = "Vehicle Collision"; }
}
case 51:
{
if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
{
switch (GetVehicleModel(GetPlayerVehicleID(killerid)))
{
case 425: { reasonMsg = "Hunter Rockets"; }
case 432: { reasonMsg = "Rhino Turret"; }
case 520: { reasonMsg = "Hydra Rockets"; }
default: { reasonMsg = "Explosion"; }
}
}
else { reasonMsg = "Explosion"; }
}
default: { reasonMsg = "Unknown"; }
}
new pName[MAX_PLAYER_NAME], kName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
GetPlayerName(killerid, kName, sizeof(kName));
format(string, sizeof(string), "Player %s[%d] has killed %s[%d]. (%s)", kName, killerid, pName, playerid, reasonMsg);
}
else
{
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
switch(reason)
{
case 53:
{
format(string, sizeof(string), "Player %s[%d] died. (Drowned)", pName, playerid);
}
case 54:
{
format(string, sizeof(string), "Player %s[%d] died. (Collision)", pName, playerid);
}
default:
{
format(string, sizeof(string), "Player %s[%d] died.", pName, playerid);
}
}
}
string size is too big use 32 and use another string for format msg
PHP код:
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