10.03.2015, 19:49
Sobre o crash de motos/trem й isto o que ocorre que й atй fбcil de parar.
Код:
[16:21:14] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:14] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:15] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:15] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:15] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:15] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:15] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:15] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:15] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:15] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:15] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:15] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:15] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:15] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:15] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:15] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:15] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:15] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:16] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:16] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:16] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:16] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:16] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:16] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:16] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:16] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:16] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:16] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:16] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:16] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:16] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:16] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:16] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:17] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:17] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:17] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:17] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:17] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:17] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:17] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:17] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:17] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:17] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:17] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:17] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:17] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:17] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:17] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:18] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:18] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:18] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:18] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:18] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:18] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:18] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:18] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:18] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:18] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:18] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:18] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:18] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:18] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:18] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:18] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:19] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:19] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:19] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:19] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:19] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:19] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:19] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:19] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:19] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:19] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:19] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:19] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:19] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:19] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:19] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:20] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:20] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:20] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:20] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:20] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:20] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:20] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:20] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:20] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:20] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:20] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:20] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:20] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:20] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:20] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:20] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:21] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:21] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:21] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:21] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:21] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:21] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:21] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:21] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:21] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:21] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:21] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:21] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:21] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:21] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:21] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:22] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:22] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:22] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:22] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:22] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:22] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:22] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:22] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:22] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:22] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:22] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:22] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:22] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:22] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:22] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:22] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:23] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:23] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:23] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:23] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:23] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:23] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:23] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:23] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:23] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:23] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:23] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:23] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:23] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:23] DEBUG OnPlayerStateChange(0, 2, 1)

