Dialog is not showing up ingame
#1

Hello, since i have 0 warning an 0 errors on this, it does not show up the dialog ingame so my guess is that there is something wrong in the dialog anyone does know what ?


Код:
if(dialogid == DIALOG_HOUSECLASS)
	{
	    if(response == 1)
		{
            new houseid = GetPVarInt(playerid, "HOUSECLASS");
			switch(listitem)
			{
			    case 0: //small house
			    {
			        new rand = random(sizeof(HouseInteriorSmall));
			        
			        HouseInfo[houseid][hInteriorX] = HouseInteriorSmall[rand][0];
					HouseInfo[houseid][hInteriorY] = HouseInteriorSmall[rand][1];
					HouseInfo[houseid][hInteriorZ] = HouseInteriorSmall[rand][2];
					HouseInfo[houseid][hIntVW] = houseid+6000;
					HouseInfo[houseid][hIntIW] = HouseSmall[rand][0];
					SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house interior to a small interior");
				}
				case 1: //medium house
			    {
			        new rand = random(sizeof(HouseInteriorMedium));

			        HouseInfo[houseid][hInteriorX] = HouseInteriorMedium[rand][0];
					HouseInfo[houseid][hInteriorY] = HouseInteriorMedium[rand][1];
					HouseInfo[houseid][hInteriorZ] = HouseInteriorMedium[rand][2];
					HouseInfo[houseid][hIntVW] = houseid+6000;
					HouseInfo[houseid][hIntIW] = HouseMedium[rand][0];
					SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house interior to a  medium interior");
				}
				case 2: //large house
			    {
			        new rand = random(sizeof(HouseInteriorLarge));

			        HouseInfo[houseid][hInteriorX] = HouseInteriorLarge[rand][0];
					HouseInfo[houseid][hInteriorY] = HouseInteriorLarge[rand][1];
					HouseInfo[houseid][hInteriorZ] = HouseInteriorLarge[rand][2];
					HouseInfo[houseid][hIntVW] = houseid+6000;
					HouseInfo[houseid][hIntIW] = HouseLarge[rand][0];
					SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house interior to a large interior");
				}
			}
			SaveHouse(houseid);
			DeletePVar(playerid, "HOUSECLASS");
			return 1;
		}
		else
		{
		    new houseid = GetPVarInt(playerid, "HOUSECLASS"),
			rand = random(sizeof(HouseInteriorSmall));

			HouseInfo[houseid][hInteriorX] = HouseInteriorSmall[rand][0];
			HouseInfo[houseid][hInteriorY] = HouseInteriorSmall[rand][1];
			HouseInfo[houseid][hInteriorZ] = HouseInteriorSmall[rand][2];
			HouseInfo[houseid][hIntVW] = houseid+520;
			HouseInfo[houseid][hIntIW] = HouseSmall[rand][0];
			SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house interior to a medium interior");
			SaveHouse(houseid);
			DeletePVar(playerid, "HOUSECLASS");
			return 1;
		}
	}
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)