[FilterScript] Player-based capture zones
#1

tbh, this was supposed to be a tutorial, but i'm too lazy to make one.. sooo... here's a filterscript xD

Player-Based Capture Zones

Introduction & Features
I know there are some capture-zone scripts on the forums, but those (imo) are too hard to understand.
So, I tried creating a capture-zone 'system', which is easier to 'maintain'.

The script doesn't use checkpoints, but areas ( Streamer's "CreateDynamicRectangle", or w.e it was called ), and a text label to indicate the status of the area.

To add a capture-zone, all you have to do is:
  1. Create the gangzone (minx, miny, maxx, maxy)
  2. Get the coords for the 3D Text Label
  3. Increase count of 'MAX_ZONES' by 1 (or, by how many zones you've added)
  4. Add 1 line with the coords (I've given 5 examples, and a loooong tutorial in the script)
Notes
You can remove the 'zcmd' include, I forgot to remove it from testing
Do NOT add zones under the 'To_Fix_Bugs' zone!!

Video:
https://www.youtube.com/watch?v=045oVSOqrxM

Download link:
https://www.mediafire.com/?7xialghyx1y7wg7
or
http://pastebin.com/jVmk8XSu
Changelog:
Code:
>> 07/02/2015 - Version 1.0.0
* Initial release
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Messages In This Thread
Player-based capture zones - by Kyance - 07.02.2015, 09:21
Re: Player-based capture zones - by Younes44 - 07.02.2015, 15:05
Re: Player-based capture zones - by wahyumahadir - 13.02.2015, 13:28
Re: Player-based capture zones - by HydraHumza - 13.02.2015, 14:10
Re: Player-based capture zones - by Fantje - 02.03.2015, 14:06
Re: Player-based capture zones - by Kyance - 02.03.2015, 14:16
Re: Player-based capture zones - by KayJ - 02.03.2015, 16:36

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