[FilterScript] Player-based capture zones - Printable Version
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+--- Thread: [FilterScript] Player-based capture zones (
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Player-based capture zones -
Kyance - 07.02.2015
tbh, this was supposed to be a tutorial, but i'm too lazy to make one.. sooo... here's a filterscript xD
Player-Based Capture Zones
Introduction & Features
I know there are some capture-zone scripts on the forums, but those (imo) are too hard to understand.
So, I tried creating a capture-zone 'system', which is easier to 'maintain'.
The script doesn't use checkpoints, but areas ( Streamer's "CreateDynamicRectangle", or w.e it was called ), and a text label to indicate the status of the area.
To add a capture-zone, all you have to do is:
- Create the gangzone (minx, miny, maxx, maxy)
- Get the coords for the 3D Text Label
- Increase count of 'MAX_ZONES' by 1 (or, by how many zones you've added)
- Add 1 line with the coords (I've given 5 examples, and a loooong tutorial in the script)
Notes
You can remove the 'zcmd' include, I forgot to remove it from testing
Do
NOT add zones under the 'To_Fix_Bugs' zone!!
Video:
https://www.youtube.com/watch?v=045oVSOqrxM
Download link:
https://www.mediafire.com/?7xialghyx1y7wg7
or
http://pastebin.com/jVmk8XSu
Changelog:
Code:
>> 07/02/2015 - Version 1.0.0
* Initial release
Re: Player-based capture zones -
Younes44 - 07.02.2015
lol good job dude D:
Re: Player-based capture zones -
wahyumahadir - 13.02.2015
Wow Very nice dude (y)
Re: Player-based capture zones -
HydraHumza - 13.02.2015
Really Nice <3
Really Awesome + Rep
Re: Player-based capture zones -
Fantje - 02.03.2015
It don't works. I go to the place just like in your video and there is nothing?
Re: Player-based capture zones -
Kyance - 02.03.2015
Quote:
Originally Posted by Fantje
It don't works. I go to the place just like in your video and there is nothing?
|
Did it load?
Re: Player-based capture zones -
KayJ - 02.03.2015
That's what I was thinking for 2 months, lol