30.01.2015, 01:45
My theory is that vehicle occupation is calculated differently for different vehicles. So; the server may be recognizing the vehicles as an onoccupied vehicle.
Note, you can and will not go through an unoccupied vehicle even if DisableRemoteVehicleCollisions has been enabled.
Note, you can and will not go through an unoccupied vehicle even if DisableRemoteVehicleCollisions has been enabled.