DisableRemoteVehicleCollisions function doesnt work on boats -
Morpheus1992 - 24.01.2015
Hey all!
Title says everything, DisableRemoteVehicleCollisions function doesnt work on any Boats
Tested it with 5 Players, everyone spawned a random Boat (Random Model ID) and disabled the collisions but the collision was still enabled
Bug or not?
Re: DisableRemoteVehicleCollisions function doesnt work on boats -
Abagail - 24.01.2015
Try posting this here:
http://forum.sa-mp.com/forumdisplay.php?f=20
AW: Re: DisableRemoteVehicleCollisions function doesnt work on boats -
Morpheus1992 - 24.01.2015
Quote:
Originally Posted by Abagail
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Mhh, a Beta Tester told me to post it in 0.3.7 section and this is the 0.3.7 section^^
Re: DisableRemoteVehicleCollisions function doesnt work on boats -
Abagail - 24.01.2015
Well,
Is your ping greater than 100? All I really can say is that it'd have to be fixed by Kalcor in the next RC.
AW: Re: DisableRemoteVehicleCollisions function doesnt work on boats -
Morpheus1992 - 24.01.2015
Quote:
Originally Posted by Abagail
Well,
Is your ping greater than 100? All I really can say is that it'd have to be fixed by Kalcor in the next RC.
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Tested it on my home Server (Windows) and everyone had a Ping under 70, it's working fine on all Vehicles except Boats
Re: DisableRemoteVehicleCollisions function doesnt work on boats -
Redirect Left - 24.01.2015
I've just tested it too, and yeah I can confirm it seems to work on everything, except boats.
Re: DisableRemoteVehicleCollisions function doesnt work on boats -
Admigo - 25.01.2015
I can confirm it too. I tested it with someone.
Re: DisableRemoteVehicleCollisions function doesnt work on boats -
Jay_ - 25.01.2015
Quote:
Originally Posted by Abagail
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Keep any 0.3.7 related threads to this board.
Re: DisableRemoteVehicleCollisions function doesnt work on boats -
PT - 30.01.2015
It's not working on choppers and truck trailers too. ( I didn't test planes yet )
Re: DisableRemoteVehicleCollisions function doesnt work on boats -
Abagail - 30.01.2015
My theory is that vehicle occupation is calculated differently for different vehicles. So; the server may be recognizing the vehicles as an onoccupied vehicle.
Note, you can and will not go through an unoccupied vehicle even if DisableRemoteVehicleCollisions has been enabled.