09.07.2009, 17:02
Now I put my textdraw only in timer, but still it doesn't work.
pawn Код:
public TextDrawUpdate()
{
TextDrawDestroy(Textdraw0);
for(new i; i<MAX_PLAYERS; i++) {
new tstring[60];
format(tstring, sizeof(tstring), "[Kills: %d] [Deaths: %d] [Level: %d] [EXP: %d]", Kills[i], Deaths[i], Level[i], EXP[i]);
Textdraw0 = TextDrawCreate(13.000000,435.000000, tstring);
TextDrawUseBox(Textdraw0,1);
TextDrawBoxColor(Textdraw0,0x000000ff);
TextDrawTextSize(Textdraw0,629.000000,-3.000000);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawFont(Textdraw0,1);
TextDrawLetterSize(Textdraw0,0.499999,1.100000);
TextDrawColor(Textdraw0,0x00ff0099); }
}

