OnGameModeInt()
format(tstring, sizeof(tstring), "[Kills: %d]");
Textdraw0 = TextDrawCreate(13.000000,435.000000, tstring);
format(tstring, sizeof(tstring), "[Deaths: %d]");
Textdraw1 = TextDrawCreate(137.000000,435.000000, tstring);
format(tstring, sizeof(tstring), "[Level: %d]");
Textdraw2 = TextDrawCreate(294.000000,435.000000, tstring);
format(tstring, sizeof(tstring), "[EXP: %d]");
Textdraw3 = TextDrawCreate(416.000000,435.000000, tstring);
TextDrawUseBox(Textdraw0,1);
TextDrawBoxColor(Textdraw0,0x000000ff);
TextDrawTextSize(Textdraw0,629.000000,-3.000000);
TextDrawAlignment(Textdraw0,0);
TextDrawAlignment(Textdraw1,0);
TextDrawAlignment(Textdraw2,0);
TextDrawAlignment(Textdraw3,0);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawBackgroundColor(Textdraw1,0x000000ff);
TextDrawBackgroundColor(Textdraw2,0x000000ff);
TextDrawBackgroundColor(Textdraw3,0x000000ff);
TextDrawFont(Textdraw0,1);
TextDrawLetterSize(Textdraw0,0.499999,1.100000);
TextDrawFont(Textdraw1,1);
TextDrawLetterSize(Textdraw1,0.499999,1.100000);
TextDrawFont(Textdraw2,1);
TextDrawLetterSize(Textdraw2,0.499999,1.100000);
TextDrawFont(Textdraw3,1);
TextDrawLetterSize(Textdraw3,0.499999,1.100000);
TextDrawColor(Textdraw0,0x00ff0099);
TextDrawColor(Textdraw1,0xff0000cc);
TextDrawColor(Textdraw2,0xffff0099);
TextDrawColor(Textdraw3,0xffffffff);
TextDrawSetOutline(Textdraw1,1);
TextDrawSetOutline(Textdraw2,1);
TextDrawSetOutline(Textdraw3,1);
TextDrawSetProportional(Textdraw0,1);
TextDrawSetProportional(Textdraw1,1);
TextDrawSetProportional(Textdraw2,1);
TextDrawSetProportional(Textdraw3,1);
TextDrawSetShadow(Textdraw1,1);
TextDrawSetShadow(Textdraw2,1);
TextDrawSetShadow(Textdraw3,1);
//A timer which updates in 2 seconds
public TextDrawUpdate()
{
for(new i; i<MAX_PLAYERS; i++)
{
format(tstring, sizeof(tstring), "[Kills: %d]", Kills[i]);
TextDrawSetString(Textdraw0, tstring);
format(tstring, sizeof(tstring), "[Deaths: %d]", Deaths[i]);
TextDrawSetString(Textdraw1, tstring);
format(tstring, sizeof(tstring), "[Level: %d]", Level[i]);
TextDrawSetString(Textdraw2, tstring);
format(tstring, sizeof(tstring), "[EXP: %d]", EXP[i]);
TextDrawSetString(Textdraw3, tstring);
}
}
new playername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, sizeof(playername));
format(tstring, sizeof(tstring), "Name: %d", playername); // Did you notice the difference?
for(new i; i<MAX_PLAYERS; i++) {
format(tstring, sizeof(tstring), "[Kills: %d]", Kills[i]);
Textdraw0 = TextDrawCreate(13.000000,435.000000, tstring);
format(tstring, sizeof(tstring), "[Deaths: %d]", Deaths[i]);
Textdraw1 = TextDrawCreate(137.000000,435.000000, tstring);
format(tstring, sizeof(tstring), "[Level: %d]", Level[i]);
Textdraw2 = TextDrawCreate(294.000000,435.000000, tstring);
format(tstring, sizeof(tstring), "[EXP: %d]", EXP[i]);
Textdraw3 = TextDrawCreate(416.000000,435.000000, tstring); }
Textdraw0[i] = TextDrawCreate(13.0,435.0, "_"); Textdraw1[i] = TextDrawCreate(137.0,435.0, "_"); Textdraw2[i] = TextDrawCreate(294.0,435.000000, "_"); Textdraw3[i] = TextDrawCreate(416.0,435.0, "_");
public TextDrawUpdate()
{
TextDrawDestroy(Textdraw0);
for(new i; i<MAX_PLAYERS; i++) {
new tstring[60];
format(tstring, sizeof(tstring), "[Kills: %d] [Deaths: %d] [Level: %d] [EXP: %d]", Kills[i], Deaths[i], Level[i], EXP[i]);
Textdraw0 = TextDrawCreate(13.000000,435.000000, tstring);
TextDrawUseBox(Textdraw0,1);
TextDrawBoxColor(Textdraw0,0x000000ff);
TextDrawTextSize(Textdraw0,629.000000,-3.000000);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawFont(Textdraw0,1);
TextDrawLetterSize(Textdraw0,0.499999,1.100000);
TextDrawColor(Textdraw0,0x00ff0099); }
}
Originally Posted by gytisx
Why you dont use TextDrawSetString.....
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Originally Posted by Scott[LT
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Quote:
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