07.01.2015, 14:45
Here you get, Try it so:
Add it in onplayerkeystatechange
Add it in onplayerkeystatechange
Код:
if ((oldkeys & KEY_FIRE) && !(newkeys & KEY_FIRE)) { if(IsPlayerAttachedObjectSlotUsed(playerid, 0)) { //Here your code to add the object again } }