[Help] AttachedObjects - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: [Help] AttachedObjects (
/showthread.php?tid=555328)
[Help] AttachedObjects -
fatlirmorina - 07.01.2015
Hello there,
I've been using an attachedobject in my server when do I aim it don't remove,
I've searched here for a script which it can fix to remove it when I aim with Sniper or Rocker Launcher etc.
May someone help me to fix it?
I'm currlenty using the inculde attachedobjex
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (KEY_FIRE && IsPlayerAttachedObjectSlotUsed(playerid, 0))
{
ToggleRemoveNormAOWeaponZoom(playerid, 1);
}
return 1;
}
I've fixed it, but when do I stop aiming it don't comes back.
Can anyone reply here with the codes when I stop aim, to attachedobject to come back.
Please
Who helps me +rep.
Have a nice day.
#regards
Re: [Help] AttachedObjects -
ZombieNest - 07.01.2015
Here you get, Try it so:
Add it in onplayerkeystatechange
Код:
if ((oldkeys & KEY_FIRE) && !(newkeys & KEY_FIRE))
{
if(IsPlayerAttachedObjectSlotUsed(playerid, 0))
{
//Here your code to add the object again
}
}