Define business pickup on playerpickup
#4

Quote:
Originally Posted by Schneider
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Add 'bPickup' to your BizInfo-enum, when you create a pickup for a business, use:
pawn Код:
BizInfo[id][bPickup] = Create(Dynamic)Pickup(......);
Then at the callback OnPlayerPickUp(Dynamic)Pickup do something like:
pawn Код:
for(new idx=1; idx<MAX_BIZ; idx++)
{
    if(pickupid == BizInfo[idx][bPickup])
    {
        new string[256];
        if(BizInfo[idx][bFee])
        {
            format(string, sizeof(string), "%s~n~~w~OWNER : %s~n~ENTRANCE FEE : ~g~%d~n~~p~TO USE /ENTER", BizInfo[idx][bName], BizInfo[idx][bOwner], BizInfo[idx][bFee]);
        }
    else
        {
            format(string, sizeof(string), "%s~n~~w~OWNER : %s~n~ENTRANCE FEE : ~g~FREE~n~~p~TO USE /ENTER", BizInfo[idx][bName], BizInfo[idx][bOwner], BizInfo[idx][bFee]);
        }
        GameTextForPlayer(playerid, string, 3000, 5);
        break;
    }
}
Helped alot, I'm using dynamic system and when I created two businsess and changed their information they both had the same one... Its like always businsess 1 information.
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Messages In This Thread
Define business pickup on playerpickup - by maiky1499 - 05.01.2015, 18:08
Re: Define business pickup on playerpickup - by Schneider - 05.01.2015, 18:16
Re: Define business pickup on playerpickup - by VishvaJeet - 05.01.2015, 18:17
Re: Define business pickup on playerpickup - by maiky1499 - 05.01.2015, 18:36
Re: Define business pickup on playerpickup - by Schneider - 05.01.2015, 18:40
Re: Define business pickup on playerpickup - by maiky1499 - 05.01.2015, 18:49

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