Define business pickup on playerpickup -
maiky1499 - 05.01.2015
That's what I got, and I want to define the pickup, I mean each business has it's own information and it's own pickup. So I want that when player pickup the business pickup, he will see business information of the pickup he took.
Код:
for(new idx=1; idx<MAX_BIZ; idx++)
{
if(pickupid == ?)
{
new string[256];
if(BizInfo[idx][bFee])
{
format(string, sizeof(string), "%s~n~~w~OWNER : %s~n~ENTRANCE FEE : ~g~%d~n~~p~TO USE /ENTER", BizInfo[idx][bName], BizInfo[idx][bOwner], BizInfo[idx][bFee]);
}
else
{
format(string, sizeof(string), "%s~n~~w~OWNER : %s~n~ENTRANCE FEE : ~g~FREE~n~~p~TO USE /ENTER", BizInfo[idx][bName], BizInfo[idx][bOwner], BizInfo[idx][bFee]);
}
GameTextForPlayer(playerid, string, 3000, 5);
return 1;
}
return 1;
}
Re: Define business pickup on playerpickup -
Schneider - 05.01.2015
Add 'bPickup' to your BizInfo-enum, when you create a pickup for a business, use:
pawn Код:
BizInfo[id][bPickup] = Create(Dynamic)Pickup(......);
Then at the callback OnPlayerPickUp(Dynamic)Pickup do something like:
pawn Код:
for(new idx=1; idx<MAX_BIZ; idx++)
{
if(pickupid == BizInfo[idx][bPickup])
{
new string[256];
if(BizInfo[idx][bFee])
{
format(string, sizeof(string), "%s~n~~w~OWNER : %s~n~ENTRANCE FEE : ~g~%d~n~~p~TO USE /ENTER", BizInfo[idx][bName], BizInfo[idx][bOwner], BizInfo[idx][bFee]);
}
else
{
format(string, sizeof(string), "%s~n~~w~OWNER : %s~n~ENTRANCE FEE : ~g~FREE~n~~p~TO USE /ENTER", BizInfo[idx][bName], BizInfo[idx][bOwner], BizInfo[idx][bFee]);
}
GameTextForPlayer(playerid, string, 3000, 5);
break;
}
}
Re: Define business pickup on playerpickup -
VishvaJeet - 05.01.2015
pawn Код:
#define MAX_BUSINESS_PICKUP 200
new pickups[MAX_BUSINESS_PICKUP];
public OnGameModeInt()
{
pickups[0] = CreatePickUp(.....);
pickups[1] = CreatePickUp(.....);
pickups[2] = CreatePickUp(.....);
...........
...........
pickups[199] = CreatePickUp(.....);
}
public OnPlayerPickPickUp(playerid, pickupid)
{
for(new i=0; i < MAX_BUSINESS_PICKUP; i++)
{
if(pickupid[i] == pickupid)
{
// do something
}
}
}
Its Example for give an idea, that how it will work.
Re: Define business pickup on playerpickup -
maiky1499 - 05.01.2015
Quote:
Originally Posted by Schneider
Add 'bPickup' to your BizInfo-enum, when you create a pickup for a business, use:
pawn Код:
BizInfo[id][bPickup] = Create(Dynamic)Pickup(......);
Then at the callback OnPlayerPickUp(Dynamic)Pickup do something like:
pawn Код:
for(new idx=1; idx<MAX_BIZ; idx++) { if(pickupid == BizInfo[idx][bPickup]) { new string[256]; if(BizInfo[idx][bFee]) { format(string, sizeof(string), "%s~n~~w~OWNER : %s~n~ENTRANCE FEE : ~g~%d~n~~p~TO USE /ENTER", BizInfo[idx][bName], BizInfo[idx][bOwner], BizInfo[idx][bFee]); } else { format(string, sizeof(string), "%s~n~~w~OWNER : %s~n~ENTRANCE FEE : ~g~FREE~n~~p~TO USE /ENTER", BizInfo[idx][bName], BizInfo[idx][bOwner], BizInfo[idx][bFee]); } GameTextForPlayer(playerid, string, 3000, 5); break; } }
|
Helped alot, I'm using dynamic system and when I created two businsess and changed their information they both had the same one... Its like always businsess 1 information.
Re: Define business pickup on playerpickup -
Schneider - 05.01.2015
Are you changing that info within a loop?
Re: Define business pickup on playerpickup -
maiky1499 - 05.01.2015
Quote:
Originally Posted by Schneider
Are you changing that info within a loop?
|
Yes, the information is changing for each business and another problem just came up. First I was able to pickup the both business pickups and now only the second one I created work and I created more and they're not working.
EDIT: Actually on every pickup that I pick I get the same info. Even not business pickups.