Quote:
Originally Posted by biker122
Try this:
pawn Код:
public OnPlayerDeath(playerid, killerid, reason) { //if(!(killerid) && reason != 53) SendDeathMessage(killerid, playerid, reason); // Doesn't work.. if(killerid != INVALID_PLAYER_ID) // Let's confirm that the killerid is connected to the server { SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1); //SetPlayerWantedLevel(playerid, 0); // Removes wanted players killer, wanted level SendClientMessage(killerid, COP_COLOR ,"You have committed a crime, FIRST DEGREE MURDER."); new string[128], name[MAX_PLAYER_NAME]; GetPlayerName(killerid, name, sizeof(name)); format(string, sizeof(string), "NEW CRIME REPORT: First Degree Murder, SUSPECT: {AFAFAF}%s{375FFF}", name); //PlayCrimeReportForPlayer(string, 0, 3); //Not implemented yet TeamChat(string); } return 1; }
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Dude. You are my hero. That fixed it for sure! Rep++