Weapon Slots
#7

Quote:
Originally Posted by Flori
Посмотреть сообщение
Use the 'n' key, sorry. I don't know about the use of ex. 'k'. I just tried with n. This can work for sure.
okay just want to by sure i am going right way , i am using mysql , so on playerspawn i need to load those guns ( by defaul its should by usedk(0 meening so gun1,and gun 2) and they ammo and if ammo runs out i need to update database and set gun 1,2 and ammo to 0 right ? :

Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{

     if (PRESSED(KEY_ANALOG_RIGHT))
	{
		if(PlayerInfo[playerid][JobID] == 1)
		{
			if(PlayerInfo[playerid][JobLevel] == 1 || 2)
			{
				if(Used6[playerid] == 0)
				{
                    Used6[playerid] == 1;
                    GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun1],PlayerInfo[playerid][Ammo1]);
                    GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun2],PlayerInfo[playerid][Ammo2]);
                    
				}
			 	if(Used6[playerid] == 1)
				{
                    Used6[playerid] == 0;
                    GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun3],PlayerInfo[playerid][Ammo3]);
                    
				}
			}
			else if(PlayerInfo[playerid][JobLevel] == 3 || 4])
			{

                if(Used6[playerid] == 0)
				{
                    Used6[playerid] == 1;
                    GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun1],PlayerInfo[playerid][Ammo1]);
                    GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun2],PlayerInfo[playerid][Ammo2]);

				}
			 	if(Used6[playerid] == 1)
				{
                    Used6[playerid] == 0;
                    GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun4],PlayerInfo[playerid][Ammo4]);

				}
			}
			else if(PlayerInfo[PlayerId][JobLevel] == 5)
			{
			    if(Used6[playerid] == 0)
				{
                    Used6[playerid] == 1;
                    GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun1],PlayerInfo[playerid][Ammo1]);
                    GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun2],PlayerInfo[playerid][Ammo2]);

				}
			 	if(Used6[playerid] == 1)
				{
                    Used6[playerid] == 0;
                    GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun4],PlayerInfo[playerid][Ammo4]);
                    GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun5],PlayerInfo[playerid][Ammo5]);

				}


			}
			else if(PlayerInfo[playerid][JobLevel] == 6 || 7)
			{
				if(Used6[playerid] == 0)
				{
                    Used6[playerid] == 1;
                    GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun1],PlayerInfo[playerid][Ammo1]);
                    GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun2],PlayerInfo[playerid][Ammo2]);

				}
			 	if(Used6[playerid] == 1)
				{
                    Used6[playerid] == 0;
                    GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun3],PlayerInfo[playerid][Ammo3]);
                    GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun4],PlayerInfo[playerid][Ammo4]);
                    GivePlayerWeapon(playerid,PlayerInfo[playerid][Gun5],PlayerInfo[playerid][Ammo5]);

				}

			}
		}
	}
	return 1;
}
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Messages In This Thread
Weapon Slots - by cyberlord - 25.12.2014, 11:43
Re: Weapon Slots - by Ryz - 25.12.2014, 11:52
AW: Weapon Slots - by Flori - 25.12.2014, 11:58
Re: AW: Weapon Slots - by cyberlord - 25.12.2014, 12:09
Re: Weapon Slots - by cyberlord - 25.12.2014, 14:13
AW: Weapon Slots - by Flori - 25.12.2014, 14:29
Re: AW: Weapon Slots - by cyberlord - 25.12.2014, 14:40
AW: Weapon Slots - by Flori - 25.12.2014, 15:13
Re: AW: Weapon Slots - by cyberlord - 25.12.2014, 15:28
Re: AW: Weapon Slots - by cyberlord - 25.12.2014, 15:48

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