08.12.2014, 23:19
Se tu fizesse ideia a quantidade de textdraws que voce desperdiзa fazendo isto:
Usa playertextdraws man, e algumas coisas nao precisa de estar inserias no timer o que vai fazer com que seja processado mais rapido.
pawn Код:
//PING
for( new i = 0; i < MAX_PLAYERS; i++ )
{
PingT[ i ] = TextDrawCreate(499.000000, 104.000000, " ");
TextDrawBackgroundColor(PingT[ i ], 255);
TextDrawAlignment(PingT[ i ], 1);
TextDrawFont(PingT[ i ], 2);
TextDrawLetterSize(PingT[ i ], 0.270000, 2.200000);
TextDrawColor(PingT[ i ], -1);
TextDrawSetOutline(PingT[ i ], 1);
TextDrawSetProportional(PingT[ i ], 1);
TextDrawSetShadow(PingT[ i ], 2);
}
//SCORE
for(new i; i < MAX_PLAYERS; i++)
{
ScoreTextDraw[i] = TextDrawCreate(498.000000, 142.000000, " ");
TextDrawBackgroundColor(ScoreTextDraw[i], 255);
TextDrawFont(ScoreTextDraw[i], 2);
TextDrawLetterSize(ScoreTextDraw[i], 0.270000, 2.200000);
TextDrawColor(ScoreTextDraw[i], -1);
TextDrawSetOutline(ScoreTextDraw[i], 1);
TextDrawSetProportional(ScoreTextDraw[i], 1);
TextDrawSetShadow(ScoreTextDraw[i], 1);
}