10.11.2014, 15:13
Hola, necesito un timer, que cuando el user salga del sv se guarde la pos del vehiculo, pero que no sea un timer qued e lag, acб e comando estacionar
Code:
CMD:estacionar(playerid, params[]) { if(Info[playerid][pVehicleKeysFrom] != INVALID_PLAYER_ID) { new ownerid = Info[playerid][pVehicleKeysFrom]; if(IsPlayerConnected(ownerid)) { new d = Info[playerid][pVehicleKeys]; if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[ownerid][d][pvId])) { if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "Tu debes ser el conductor."); new Float:x, Float:y, Float:z, Float:angle, Float:health; GetVehicleHealth(PlayerVehicleInfo[ownerid][d][pvId], health); PlayerVehicleInfo[ownerid][d][pvHealth] = health; if(health < 600) return SendClientMessageEx(playerid, COLOR_GREY, "Tu vehнculo estб demasiado daсado para estacionarlo."); if(Info[playerid][pLockCar] == GetPlayerVehicleID(playerid)) Info[playerid][pLockCar] = INVALID_VEHICLE_ID; GetVehiclePos(PlayerVehicleInfo[ownerid][d][pvId], x, y, z); GetVehicleZAngle(PlayerVehicleInfo[ownerid][d][pvId], angle); SurfingCheck(GetPlayerVehicleID(playerid)); UpdatePlayerVehicleParkPosition(ownerid, d, x, y, z, angle, health); PutPlayerInVehicle(playerid, GetPlayerVehicleID(playerid), 0); SetPlayerArmedWeapon(playerid, 0); new string[29 + (MAX_PLAYER_NAME * 2)]; format(string, sizeof(string), "* %s ha estacionado el vehiculo de %s.", GetPlayerNameEx(playerid), GetPlayerNameEx(ownerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); fVehSpeed[playerid] = 0.0; return 1; } } } for(new d = 0 ; d < MAX_PLAYERVEHICLES; d++) { if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId])) { if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "Tu debes ser el conductor."); new Float:x, Float:y, Float:z, Float:angle, Float:health; GetVehicleHealth(PlayerVehicleInfo[playerid][d][pvId], health); PlayerVehicleInfo[playerid][d][pvHealth] = health; if(health < 600) return SendClientMessageEx(playerid, COLOR_GREY, " Tu vehiculo estб muy daсado para estacionarlo."); if(Info[playerid][pLockCar] == GetPlayerVehicleID(playerid)) Info[playerid][pLockCar] = INVALID_VEHICLE_ID; GetVehiclePos(PlayerVehicleInfo[playerid][d][pvId], x, y, z); GetVehicleZAngle(PlayerVehicleInfo[playerid][d][pvId], angle); SurfingCheck(GetPlayerVehicleID(playerid)); UpdatePlayerVehicleParkPosition(playerid, d, x, y, z, angle, health); PutPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId], 0); SetPlayerArmedWeapon(playerid, 0); new string[30 + (MAX_PLAYER_NAME * 2)]; format(string, sizeof(string), "* %s ha estacionado su vehiculo.", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); fVehSpeed[playerid] = 0.0; return 1; } } SendClientMessageEx(playerid, COLOR_GREY, "Tu necesitas estar dentro de tu vehiculo para hacer esto."); return 1; }