05.11.2014, 20:16
This method is actually quite irrelevant. A more accurate way of performing camera vector checks, would to be freezing the player, - and then store their camera position, and if it's moved while nothing else should be moving it, then it may be ******. How-ever, some ****** clients are modified to prevent this bug altogether, while this is pretty much can even be avoided with the general ******. How-ever, for very basic detection this will work. Proof of concept,
[ame]www.youtube.com/watch?v=aG2Y_u13bpc[/ame]
Not sure if I still have the source though...
[ame]www.youtube.com/watch?v=aG2Y_u13bpc[/ame]
Not sure if I still have the source though...