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[Include] Simple s.0beit detected - Printable Version

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+---- Thread: [Include] Simple s.0beit detected (/showthread.php?tid=544984)



Simple s.0beit detected - VinPure - 05.11.2014

SA-MP s.0beit detected
This is simple include for check mod s.0beit.
Use check Camera Front Vector to check player use mod or not.
NATIVE.
One native.
pawn Код:
CheckS.obeit(playerid) // check player using s.0beit
CallBack
pawn Код:
public OnPlayerS.obeitDetected(playerid,detected)
//player check
//detected if 1 is have else no have mod s.0beit
note remove "."
Example:
pawn Код:
public OnPlayerS.obeitDetected(playerid,detected)
{
 if(detected)
 {
 Kick(playerid);
 }
 return 1;
}
DOWNLOAD
*s.0beitdetected*


Re: Simple s.0beit detected - Crayder - 05.11.2014

Why did you put a '.' in the word sobiet? (Just for us to remove...?)


Re: Simple s.0beit detected - Zeddclarity - 05.11.2014

Really ,just a few lines of code can detected ******?


Re: Simple s.0beit detected - VinPure - 05.11.2014

@Crayder because forum can detected sobiet and cover it to ******
@Zeddclarity No accurately 100% but it can detected.


Re: Simple s.0beit detected - Zeddclarity - 05.11.2014

I dont know it work or not but just rep+ for your work
P/s : im from viet nam too


Re: Simple s.0beit detected - RedCrossER - 05.11.2014

This will kick innocent players for sure.


Re: Simple s.0beit detected - M4D - 05.11.2014

when someone join server that installed s*obeit when you freeze him, his camera move on his head !
this include works but not Accurate. because of packet losts and lag !
and new s*obeits has NOP ! this mean they can disable functions!
for example i can disable TogglePlayerControllabe and when server freeze me, i won't freeze and my camera don't move !


Re: Simple s.0beit detected - VinPure - 05.11.2014

Allright M4D.
This include detected some


Re: Simple s.0beit detected - a450646861 - 05.11.2014

Not Work .can you post fully code ?


Re: Simple s.0beit detected - Abagail - 05.11.2014

This method is actually quite irrelevant. A more accurate way of performing camera vector checks, would to be freezing the player, - and then store their camera position, and if it's moved while nothing else should be moving it, then it may be ******. How-ever, some ****** clients are modified to prevent this bug altogether, while this is pretty much can even be avoided with the general ******. How-ever, for very basic detection this will work. Proof of concept,
[ame]www.youtube.com/watch?v=aG2Y_u13bpc[/ame]

Not sure if I still have the source though...