Simple s.0beit detected -
VinPure - 05.11.2014
SA-MP s.0beit detected
This is simple include for check mod s.0beit.
Use check Camera Front Vector to check player use mod or not.
NATIVE.
One native.
pawn Код:
CheckS.obeit(playerid) // check player using s.0beit
CallBack
pawn Код:
public OnPlayerS.obeitDetected(playerid,detected)
//player check
//detected if 1 is have else no have mod s.0beit
note remove "."
Example:
pawn Код:
public OnPlayerS.obeitDetected(playerid,detected)
{
if(detected)
{
Kick(playerid);
}
return 1;
}
DOWNLOAD
*s.0beitdetected*
Re: Simple s.0beit detected -
Crayder - 05.11.2014
Why did you put a '.' in the word sobiet? (Just for us to remove...?)
Re: Simple s.0beit detected -
Zeddclarity - 05.11.2014
Really ,just a few lines of code can detected ******?
Re: Simple s.0beit detected -
VinPure - 05.11.2014
@Crayder because forum can detected sobiet and cover it to ******
@Zeddclarity No accurately 100% but it can detected.
Re: Simple s.0beit detected -
Zeddclarity - 05.11.2014
I dont know it work or not but just rep+ for your work
P/s : im from viet nam too
Re: Simple s.0beit detected -
RedCrossER - 05.11.2014
This will kick innocent players for sure.
Re: Simple s.0beit detected -
M4D - 05.11.2014
when someone join server that installed s*obeit when you freeze him, his camera move on his head !
this include works but
not Accurate. because of packet losts and lag !
and new s*obeits has NOP ! this mean they can disable functions!
for example i can disable TogglePlayerControllabe and when server freeze me, i won't freeze and my camera don't move !
Re: Simple s.0beit detected -
VinPure - 05.11.2014
Allright M4D.
This include detected some
Re: Simple s.0beit detected -
a450646861 - 05.11.2014
Not Work .can you post fully code ?
Re: Simple s.0beit detected -
Abagail - 05.11.2014
This method is actually quite irrelevant. A more accurate way of performing camera vector checks, would to be freezing the player, - and then store their camera position, and if it's moved while nothing else should be moving it, then it
may be ******. How-ever, some ****** clients are modified to prevent this bug altogether, while this is pretty much can even be avoided with the general ******. How-ever, for very basic detection this will work. Proof of concept,
[ame]www.youtube.com/watch?v=aG2Y_u13bpc[/ame]
Not sure if I still have the source though...