28.10.2014, 19:15
Quote:
|
O inputtext tem que ficar no local onde o dialog executa as funзхes, pois ela sу й chamada em dialog.
|
Esse CMD que eu peguei de um GF estб a imputtext no comando.
pawn Код:
if(strcmp(cmd, "/limpar", true) == 0 || strcmp(cmd, "/limparficha", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(!IsACop(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й um policial!");
return 1;
}
if(OnDuty[playerid] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo Bateu o cartгo!");
return 1;
}
new member = PlayerInfo[playerid][pMembro];
new lider = PlayerInfo[playerid][pLider];
new rank = PlayerInfo[playerid][pCargo];
if((gTeam[playerid] == 2 || 1 || 3))
{
if (!PlayerToPoint(3.0, playerid, 256.8534,63.6478,1003.6406) && !PlayerToPoint(3.0, playerid, 250.6683,118.5368,1003.2188) && !PlayerToPoint(3.0, playerid, -1617.1287,680.4213,7.1901) && !PlayerToPoint(3.0, playerid, 327.8531,308.7851,999.1484) && !PlayerToPoint(3.0, playerid, 228.6939,167.4509,1003.0234) && !PlayerToPoint(3.0, playerid, 1724.4657,-1655.6018,20.0625))
{
SendClientMessage(playerid, COLOR_GRAD2, " Vocк nгo estб na recepзгo do Departamento de Policia!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USE: /limpar [id]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Vocк nгo limpar sua prуpria ficha!"); return 1; }
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Vocк limpou a ficha de %s.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Oficial %s Limpou a Ficha.", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
WantedPoints[giveplayerid] = 0;
SetPlayerWantedLevel(giveplayerid, 0);
ClearCrime(giveplayerid);
if(gTeam[giveplayerid]==4)
{
gTeam[giveplayerid] = 3;
SetPlayerToTeamColor(giveplayerid);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Invalido ID/NICK!");
}
}
else if(member == 12||member == 13||lider == 12||lider == 13)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USE: /limpar [id]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Vocк nгo pode limpar-se!"); return 1; }
if(rank < 3) { SendClientMessage(playerid, COLOR_GREY, " Apenas Cargo 3+ Podem Limpar Ficha !"); return 1; }
if(GetPlayerMoney(playerid) < 5000) { SendClientMessage(playerid, COLOR_GREY, " Vocк precisa de R$5000 para limpar a ficha !"); return 1; }
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(member > 0)
{
if(PlayerInfo[giveplayerid][pMembro] != member)
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador nгo й da sua famнlia !");
return 1;
}
format(string, sizeof(string), "* Vocк limpou a ficha do(a) %s por R$5000.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Membro %s cargo %d, limpou sua ficha.", sendername, rank);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
}
else if(lider > 0)
{
if(PlayerInfo[giveplayerid][pMembro] != lider)
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador nгo й da sua famнlia !");
return 1;
}
format(string, sizeof(string), "* Vocк limpou a ficha do(a) %s por R$5000.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Lider %s, limpou sua ficha.", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
}
WantedPoints[giveplayerid] = 0;
SetPlayerWantedLevel(giveplayerid, 0);
ClearCrime(giveplayerid);
GivePlayerMoney(playerid, - 5000);
SetPlayerChatBubble(giveplayerid, ".", COLOR_RED, 1, 1);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " ID/Nick! Invalido");
}
}
}//not connected
return 1;
}

