26.10.2014, 14:31
Eu fiz assim no meu:
pawn Код:
#define Kick(%0) SetTimerEx("Kicka", 100, false, "i", %0)
forward Kicka(p); public Kicka(p) {
#undef Kick
Kick(p);
#define Kick(%0) SetTimerEx("Kicka", 100, false, "i", %0)
return 1;
} // Final GM
// e no cmd й so usar Kick(id); ou Kick(playerid);