13.10.2014, 18:16
Код:
CMD:r(playerid, params[]) { new string[128]; if(isnull(params)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: (/r)adio [radio chat]"); new rank[64], division[16]; switch (PlayerInfo[playerid][pMember]) // employer/rank/division data is pulled from here { case 1: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Officer (I)"; case 2: rank = "Officer (II)"; case 3: rank = "Sergeant"; case 4: rank = "Lieutenant"; case 5: rank = "Captain"; case 6: rank = "Commander"; case 7: rank = "Deputy Chief"; case 8: rank = "Chief"; default: rank = "Cadet"; } switch(PlayerInfo[playerid][pDivision]) { case 2: division = " (CIB)"; case 3: division = " (COUNTY)"; case 4: division = " (ATTF)"; case 5: division = " (SWAT)"; case 6: division = " (TRAFFIC)"; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(1, RADIO, string); Log("logs/NCPDradio.log", string); } case 2: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Staff"; case 2: rank = "Agent"; case 3: rank = "Senior Agent"; case 4: rank = "Special Agent"; case 5: rank = "Assistant Director"; case 6: rank = "Director"; default: rank = "Intern"; } switch(PlayerInfo[playerid][pDivision]) { case 2: division = " (GU)"; case 3: division = " (FAN)"; case 4: division = " (CID)"; case 5: division = " (GANG UNIT)"; case 6: division = " (NSB)"; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(2, RADIO, string); } case 3: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Officer"; case 2: rank = "Corporal"; case 3: rank = "Sergeant"; case 4: rank = "Lieutenant"; case 5: rank = "Assistant Warden"; case 6: rank = "Warden"; default: rank = "Recruit"; } switch(PlayerInfo[playerid][pDivision]) { case 1: division = " (HR)"; case 2: division = " (ERT)"; case 3: division = " (GANG UNIT)"; case 4: division = " (SO)"; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(3, RADIO, string); } case 4: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Firefighter"; case 2: rank = "FF/Paramedic"; case 3: rank = "Lieutenant"; case 4: rank = "Captain"; case 5: rank = "Assistant Chief"; case 6: rank = "Fire Chief"; default: rank = "Cadet"; } switch(PlayerInfo[playerid][pDivision]) { case 1: division = " (FD)"; case 2: division = " (LF)"; case 3: division = " (T&R)"; case 4: division = " (EMS)"; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(4, TEAM_CYAN_COLOR, string); Log("logs/fdradio.log", string); } case 5: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Bailiff"; case 2: rank = "Probation Officer"; case 3: rank = "District Attorney"; case 4: rank = "State Prosecutor"; case 5: rank = "Court Judge"; case 6: rank = "Supreme Court Judge"; case 7: rank = "Chief Justice"; default: rank = "Court Clerk"; } format(string, sizeof(string), "** %s %s: %s **", rank, GetPlayerNameEx(playerid), params); SendRadioMessage(5, RADIO, string); } case 6: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Dispatcher"; case 2: rank = "Dispatch Supervisor"; case 3: rank = "Parking Patrol"; case 4: rank = "Government Cabinet"; case 5: rank = "Deputy Mayor"; case 6: rank = "Mayor"; default: rank = "Intern"; } format(string, sizeof(string), "** %s %s: %s **", rank, GetPlayerNameEx(playerid), params); SendRadioMessage(6, RADIO, string); } case 7: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Deputy"; case 2: rank = "Deputy (II)"; case 3: rank = "Sergeant"; case 4: rank = "Lieutenant"; case 5: rank = "Captain"; case 6: rank = "Commander"; case 7: rank = "Undersheriff"; case 8: rank = "Sheriff"; default: rank = "Cadet"; } switch(PlayerInfo[playerid][pDivision]) { case 1: division = "(PATROL) "; case 2: division = "(CIB) "; case 3: division = "(TRAFFIC) "; case 4: division = "(TNT) "; case 5: division = "(HVE) "; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(7, RADIO, string); Log("logs/NCSDradio.log", string); } case 9: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Local Reporter"; case 2: rank = "Local Editor"; case 3: rank = "Network Anchor"; case 4: rank = "Network Editor"; case 5: rank = "Asst. Network Producer"; case 6: rank = "Network Producer"; default: rank = "Intern"; } switch(PlayerInfo[playerid][pDivision]) { case 1: division = " (Security)"; case 2: division = " (IA)"; case 3: division = " (TS)"; case 4: division = " (TnR)"; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(9, TEAM_NEWS_COLOR, string); } case 11: { switch(PlayerInfo[playerid][pRank]) { case 0: rank = "Private"; case 1: rank = "Corporal"; case 2: rank = "Sergeant"; case 3: rank = "Lieutenant"; case 4: rank = "Captain"; case 5: rank = "Major"; case 6: rank = "General"; default: rank = "Private"; } switch(PlayerInfo[playerid][pDivision]) { case 1: division = " (AIR)"; case 2: division = " (ARM)"; case 3: division = " (VET)"; case 4: division = " (AIR SF)"; case 5: division = " (ARM SF)"; case 6: division = " (INF)"; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(11, COLOR_NG, string); } case 12: { if(PlayerInfo[playerid][pDivision] == 1 || PlayerInfo[playerid][pDivision] == 0) { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Citizen"; case 2: rank = "People's Representative"; case 3: rank = "Tribal Representative"; case 4: rank = "Mayor"; case 5: rank = "Ruling Council Member"; case 6: rank = "Executive Officer of RC"; default: rank = "Citizen"; } } else if(PlayerInfo[playerid][pDivision] == 2) { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Citizen"; case 2: rank = "Private"; case 3: rank = "Lieutenant"; case 4: rank = "Captain"; case 5: rank = "General"; case 6: rank = "Executive Officer of RC"; default: rank = "Citizen"; } } else if(PlayerInfo[playerid][pDivision] == 3) { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Citizen"; case 2: rank = "Trainee"; case 3: rank = "Lieutenant"; case 4: rank = "Captain"; case 5: rank = "Chief"; case 6: rank = "Executive Officer of RC"; default: rank = "Citizen"; } } else if(PlayerInfo[playerid][pDivision] == 4) { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Citizen"; case 2: rank = "Aide"; case 3: rank = "Staff"; case 4: rank = "Ambassador"; case 5: rank = "Councelor General"; case 6: rank = "Executive Officer of RC"; default: rank = "Citizen"; } } switch(PlayerInfo[playerid][pDivision]) { case 1: division = ""; case 2: division = " (AF)"; case 3: division = " (ES)"; case 4: division = " (DC)"; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(12, COLOR_TR, string); } case 13: { switch(PlayerInfo[playerid][pRank]) { case 0: rank = "Ensign"; case 1: rank = "Marksman"; case 2: rank = "Elite Marksman"; case 3: rank = "Operative"; case 4: rank = "Elite Operative"; case 5: rank = "Vice Commander"; case 6: rank = "Supreme Commander"; default: rank = "Ensign"; } switch(PlayerInfo[playerid][pDivision]) { default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(13, COLOR_NOOSE, string); } case 14: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Battery "; case 2: rank = "Mechanic "; case 3: rank = "Tow Truck "; case 4: rank = "Shift Manager "; case 5: rank = "Deputy Head "; case 6: rank = "Head "; default: rank = "Trainee "; } switch(PlayerInfo[playerid][pDivision]) { case 1: division = "(DILI)"; case 2: division = "(LA)"; case 3: division = "(REPO)"; case 4: division = "(FLAT)"; case 5: division = "(MONT)"; } format(string, sizeof(string), "** Rapid Recovery %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(14, RADIO, string); } case 15: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Garbage Man"; case 2: rank = "Street Sweeper"; case 3: rank = "Electrician"; case 4: rank = "Incident Response"; case 5: rank = "Road Worker"; case 6: rank = "Deputy Director"; case 7: rank = "Director"; default: rank = "Trainee"; } switch(PlayerInfo[playerid][pDivision]) { default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(15, RADIO, string); } case 16: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Supervisor"; case 2: rank = "Security Officer"; case 3: rank = "Manager"; case 4: rank = "Executive "; case 5: rank = "Director of Ops"; case 6: rank = "Vice President"; case 7: rank = "Chief Executive Officer"; default: rank = "Staff"; } switch(PlayerInfo[playerid][pDivision]) { default: division = ""; } format(string, sizeof(string), "** TPS %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(16, RADIO, string); } case 17: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Battery"; case 2: rank = "Jr. Mechanic"; case 3: rank = "Mechanic"; case 4: rank = "Tow Driver"; case 5: rank = "Manager"; case 6: rank = "Head"; default: rank = "Trainee"; } switch(PlayerInfo[playerid][pDivision]) { default: division = ""; } format(string, sizeof(string), "** %s %s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(17, RADIO, string); } case 18: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "VACANT"; case 2: rank = "VACANT"; case 3: rank = "VACANT"; case 4: rank = "VACANT"; case 5: rank = "VACANT"; case 6: rank = "VACANT"; default: rank = "VACANT"; } switch(PlayerInfo[playerid][pDivision]) { default: division = ""; } format(string, sizeof(string), "** %s %s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(18, RADIO, string); } case 19: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "VACANT"; case 2: rank = "VACANT"; case 3: rank = "VACANT"; case 4: rank = "VACANT"; case 5: rank = "VACANT"; case 6: rank = "VACANT"; default: rank = "VACANT"; } switch(PlayerInfo[playerid][pDivision]) { default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(19, RADIO, string); } case 20: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Deputy"; case 2: rank = "Deputy (II)"; case 3: rank = "Sergeant"; case 4: rank = "Lieutenant"; case 5: rank = "Captain"; case 6: rank = "Commander"; case 7: rank = "Deputy Commisioner"; case 8: rank = "Commisioner"; default: rank = "Cadet"; } switch(PlayerInfo[playerid][pDivision]) { case 1: division = "(PATROL) "; case 2: division = "(CIB) "; case 3: division = "(TRAFFIC) "; case 4: division = "(TNT) "; case 5: division = "(HVE) "; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(19, RADIO, string); } default: { SendClientMessageEx(playerid,COLOR_GRAD2,"You're not in a faction."); break; }