C:\Users\Callum.Acer\Documents\pla.pwn(7033 ![]() C:\Users\Callum.Acer\Documents\pla.pwn(7033 ![]() C:\Users\Callum.Acer\Documents\pla.pwn(70344) : error 021: symbol already defined: "format" C:\Users\Callum.Acer\Documents\pla.pwn(70346) : error 010: invalid function or declaration Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. |
case 20: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Deputy"; case 2: rank = "Deputy (II)"; case 3: rank = "Sergeant"; case 4: rank = "Lieutenant"; case 5: rank = "Captain"; case 6: rank = "Commander"; case 7: rank = "Deputy Commisioner"; case 8: rank = "Commisioner"; default: rank = "Cadet"; } switch(PlayerInfo[playerid][pDivision]) { case 1: division = "(PATROL) "; case 2: division = "(CIB) "; case 3: division = "(TRAFFIC) "; case 4: division = "(TNT) "; case 5: division = "(HVE) "; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(19, RADIO, string); } } default: THIS IS LINE 70338 { SendClientMessageEx(playerid,COLOR_GRAD2,"You're not in a faction."); return 1; } } format(string, sizeof(string), "(radio) %s",params); // THIS IS LINE 70344 SetPlayerChatBubble(playerid,string,COLOR_WHITE,15.0,5000); return 1; // THIS IS LINE 70346 }
case 20:
{
switch(PlayerInfo[playerid][pRank])
{
case 1: rank = "Deputy";
case 2: rank = "Deputy (II)";
case 3: rank = "Sergeant";
case 4: rank = "Lieutenant";
case 5: rank = "Captain";
case 6: rank = "Commander";
case 7: rank = "Deputy Commisioner";
case 8: rank = "Commisioner";
default: rank = "Cadet";
}
switch(PlayerInfo[playerid][pDivision])
{
case 1: division = "(PATROL) ";
case 2: division = "(CIB) ";
case 3: division = "(TRAFFIC) ";
case 4: division = "(TNT) ";
case 5: division = "(HVE) ";
default: division = "";
}
format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params);
SendRadioMessage(19, RADIO, string);
}
default:
{
SendClientMessageEx(playerid,COLOR_GRAD2,"You're not in a faction.");
break;
}
C:\Users\Callum.Acer\Documents\pla.pwn(2350) : error 017: undefined symbol "IsVehicleOccupied" C:\Users\Callum.Acer\Documents\pla.pwn(4468) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4475) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4482) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4491) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4505) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4512) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4516) : error 017: undefined symbol "GivePlayerCash" C:\Users\Callum.Acer\Documents\pla.pwn(4519) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4526) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4534) : error 017: undefined symbol "GivePlayerCash" C:\Users\Callum.Acer\Documents\pla.pwn(4537) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4544) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4551) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4559) : error 017: undefined symbol "GivePlayerCash" C:\Users\Callum.Acer\Documents\pla.pwn(4564) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4573) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4585) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4604) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4618) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4626) : error 017: undefined symbol "GivePlayerCash" C:\Users\Callum.Acer\Documents\pla.pwn(4631) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4639) : error 017: undefined symbol "GivePlayerCash" C:\Users\Callum.Acer\Documents\pla.pwn(4644) : error 017: undefined symbol "ProxDetector" C:\Users\Callum.Acer\Documents\pla.pwn(4663) : error 017: undefined symbol "GivePlayerCash" C:\Users\Callum.Acer\Documents\pla.pwn(4670) : error 017: undefined symbol "GivePlayerCash" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors.
public Something()/*or stock or whatever*/
{
switch(/*blabla*/)
{
case 20:
{
switch(PlayerInfo[playerid][pRank])
{
case 1: rank = "Deputy";
case 2: rank = "Deputy (II)";
case 3: rank = "Sergeant";
case 4: rank = "Lieutenant";
case 5: rank = "Captain";
case 6: rank = "Commander";
case 7: rank = "Deputy Commisioner";
case 8: rank = "Commisioner";
default: rank = "Cadet";
}
switch(PlayerInfo[playerid][pDivision])
{
case 1: division = "(PATROL) ";
case 2: division = "(CIB) ";
case 3: division = "(TRAFFIC) ";
case 4: division = "(TNT) ";
case 5: division = "(HVE) ";
default: division = "";
}
format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params);
SendRadioMessage(19, RADIO, string);
}
default:
{
SendClientMessageEx(playerid, COLOR_GRAD2, "You're not in a faction.");
break;
}
}
format(string, sizeof(string), "(radio) %s", params);
SetPlayerChatBubble(playerid, string, COLOR_WHITE, 15.0, 5000);
return 1;
}
CMD:r(playerid, params[]) { new string[128]; if(isnull(params)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: (/r)adio [radio chat]"); new rank[64], division[16]; switch (PlayerInfo[playerid][pMember]) // employer/rank/division data is pulled from here { case 1: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Officer (I)"; case 2: rank = "Officer (II)"; case 3: rank = "Sergeant"; case 4: rank = "Lieutenant"; case 5: rank = "Captain"; case 6: rank = "Commander"; case 7: rank = "Deputy Chief"; case 8: rank = "Chief"; default: rank = "Cadet"; } switch(PlayerInfo[playerid][pDivision]) { case 2: division = " (CIB)"; case 3: division = " (COUNTY)"; case 4: division = " (ATTF)"; case 5: division = " (SWAT)"; case 6: division = " (TRAFFIC)"; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(1, RADIO, string); Log("logs/NCPDradio.log", string); } case 2: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Staff"; case 2: rank = "Agent"; case 3: rank = "Senior Agent"; case 4: rank = "Special Agent"; case 5: rank = "Assistant Director"; case 6: rank = "Director"; default: rank = "Intern"; } switch(PlayerInfo[playerid][pDivision]) { case 2: division = " (GU)"; case 3: division = " (FAN)"; case 4: division = " (CID)"; case 5: division = " (GANG UNIT)"; case 6: division = " (NSB)"; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(2, RADIO, string); } case 3: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Officer"; case 2: rank = "Corporal"; case 3: rank = "Sergeant"; case 4: rank = "Lieutenant"; case 5: rank = "Assistant Warden"; case 6: rank = "Warden"; default: rank = "Recruit"; } switch(PlayerInfo[playerid][pDivision]) { case 1: division = " (HR)"; case 2: division = " (ERT)"; case 3: division = " (GANG UNIT)"; case 4: division = " (SO)"; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(3, RADIO, string); } case 4: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Firefighter"; case 2: rank = "FF/Paramedic"; case 3: rank = "Lieutenant"; case 4: rank = "Captain"; case 5: rank = "Assistant Chief"; case 6: rank = "Fire Chief"; default: rank = "Cadet"; } switch(PlayerInfo[playerid][pDivision]) { case 1: division = " (FD)"; case 2: division = " (LF)"; case 3: division = " (T&R)"; case 4: division = " (EMS)"; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(4, TEAM_CYAN_COLOR, string); Log("logs/fdradio.log", string); } case 5: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Bailiff"; case 2: rank = "Probation Officer"; case 3: rank = "District Attorney"; case 4: rank = "State Prosecutor"; case 5: rank = "Court Judge"; case 6: rank = "Supreme Court Judge"; case 7: rank = "Chief Justice"; default: rank = "Court Clerk"; } format(string, sizeof(string), "** %s %s: %s **", rank, GetPlayerNameEx(playerid), params); SendRadioMessage(5, RADIO, string); } case 6: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Dispatcher"; case 2: rank = "Dispatch Supervisor"; case 3: rank = "Parking Patrol"; case 4: rank = "Government Cabinet"; case 5: rank = "Deputy Mayor"; case 6: rank = "Mayor"; default: rank = "Intern"; } format(string, sizeof(string), "** %s %s: %s **", rank, GetPlayerNameEx(playerid), params); SendRadioMessage(6, RADIO, string); } case 7: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Deputy"; case 2: rank = "Deputy (II)"; case 3: rank = "Sergeant"; case 4: rank = "Lieutenant"; case 5: rank = "Captain"; case 6: rank = "Commander"; case 7: rank = "Undersheriff"; case 8: rank = "Sheriff"; default: rank = "Cadet"; } switch(PlayerInfo[playerid][pDivision]) { case 1: division = "(PATROL) "; case 2: division = "(CIB) "; case 3: division = "(TRAFFIC) "; case 4: division = "(TNT) "; case 5: division = "(HVE) "; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(7, RADIO, string); Log("logs/NCSDradio.log", string); } case 9: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Local Reporter"; case 2: rank = "Local Editor"; case 3: rank = "Network Anchor"; case 4: rank = "Network Editor"; case 5: rank = "Asst. Network Producer"; case 6: rank = "Network Producer"; default: rank = "Intern"; } switch(PlayerInfo[playerid][pDivision]) { case 1: division = " (Security)"; case 2: division = " (IA)"; case 3: division = " (TS)"; case 4: division = " (TnR)"; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(9, TEAM_NEWS_COLOR, string); } case 11: { switch(PlayerInfo[playerid][pRank]) { case 0: rank = "Private"; case 1: rank = "Corporal"; case 2: rank = "Sergeant"; case 3: rank = "Lieutenant"; case 4: rank = "Captain"; case 5: rank = "Major"; case 6: rank = "General"; default: rank = "Private"; } switch(PlayerInfo[playerid][pDivision]) { case 1: division = " (AIR)"; case 2: division = " (ARM)"; case 3: division = " (VET)"; case 4: division = " (AIR SF)"; case 5: division = " (ARM SF)"; case 6: division = " (INF)"; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(11, COLOR_NG, string); } case 12: { if(PlayerInfo[playerid][pDivision] == 1 || PlayerInfo[playerid][pDivision] == 0) { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Citizen"; case 2: rank = "People's Representative"; case 3: rank = "Tribal Representative"; case 4: rank = "Mayor"; case 5: rank = "Ruling Council Member"; case 6: rank = "Executive Officer of RC"; default: rank = "Citizen"; } } else if(PlayerInfo[playerid][pDivision] == 2) { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Citizen"; case 2: rank = "Private"; case 3: rank = "Lieutenant"; case 4: rank = "Captain"; case 5: rank = "General"; case 6: rank = "Executive Officer of RC"; default: rank = "Citizen"; } } else if(PlayerInfo[playerid][pDivision] == 3) { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Citizen"; case 2: rank = "Trainee"; case 3: rank = "Lieutenant"; case 4: rank = "Captain"; case 5: rank = "Chief"; case 6: rank = "Executive Officer of RC"; default: rank = "Citizen"; } } else if(PlayerInfo[playerid][pDivision] == 4) { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Citizen"; case 2: rank = "Aide"; case 3: rank = "Staff"; case 4: rank = "Ambassador"; case 5: rank = "Councelor General"; case 6: rank = "Executive Officer of RC"; default: rank = "Citizen"; } } switch(PlayerInfo[playerid][pDivision]) { case 1: division = ""; case 2: division = " (AF)"; case 3: division = " (ES)"; case 4: division = " (DC)"; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(12, COLOR_TR, string); } case 13: { switch(PlayerInfo[playerid][pRank]) { case 0: rank = "Ensign"; case 1: rank = "Marksman"; case 2: rank = "Elite Marksman"; case 3: rank = "Operative"; case 4: rank = "Elite Operative"; case 5: rank = "Vice Commander"; case 6: rank = "Supreme Commander"; default: rank = "Ensign"; } switch(PlayerInfo[playerid][pDivision]) { default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(13, COLOR_NOOSE, string); } case 14: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Battery "; case 2: rank = "Mechanic "; case 3: rank = "Tow Truck "; case 4: rank = "Shift Manager "; case 5: rank = "Deputy Head "; case 6: rank = "Head "; default: rank = "Trainee "; } switch(PlayerInfo[playerid][pDivision]) { case 1: division = "(DILI)"; case 2: division = "(LA)"; case 3: division = "(REPO)"; case 4: division = "(FLAT)"; case 5: division = "(MONT)"; } format(string, sizeof(string), "** Rapid Recovery %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(14, RADIO, string); } case 15: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Garbage Man"; case 2: rank = "Street Sweeper"; case 3: rank = "Electrician"; case 4: rank = "Incident Response"; case 5: rank = "Road Worker"; case 6: rank = "Deputy Director"; case 7: rank = "Director"; default: rank = "Trainee"; } switch(PlayerInfo[playerid][pDivision]) { default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(15, RADIO, string); } case 16: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Supervisor"; case 2: rank = "Security Officer"; case 3: rank = "Manager"; case 4: rank = "Executive "; case 5: rank = "Director of Ops"; case 6: rank = "Vice President"; case 7: rank = "Chief Executive Officer"; default: rank = "Staff"; } switch(PlayerInfo[playerid][pDivision]) { default: division = ""; } format(string, sizeof(string), "** TPS %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(16, RADIO, string); } case 17: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Battery"; case 2: rank = "Jr. Mechanic"; case 3: rank = "Mechanic"; case 4: rank = "Tow Driver"; case 5: rank = "Manager"; case 6: rank = "Head"; default: rank = "Trainee"; } switch(PlayerInfo[playerid][pDivision]) { default: division = ""; } format(string, sizeof(string), "** %s %s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(17, RADIO, string); } case 18: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "VACANT"; case 2: rank = "VACANT"; case 3: rank = "VACANT"; case 4: rank = "VACANT"; case 5: rank = "VACANT"; case 6: rank = "VACANT"; default: rank = "VACANT"; } switch(PlayerInfo[playerid][pDivision]) { default: division = ""; } format(string, sizeof(string), "** %s %s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(18, RADIO, string); } case 19: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "VACANT"; case 2: rank = "VACANT"; case 3: rank = "VACANT"; case 4: rank = "VACANT"; case 5: rank = "VACANT"; case 6: rank = "VACANT"; default: rank = "VACANT"; } switch(PlayerInfo[playerid][pDivision]) { default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(19, RADIO, string); } case 20: { switch(PlayerInfo[playerid][pRank]) { case 1: rank = "Deputy"; case 2: rank = "Deputy (II)"; case 3: rank = "Sergeant"; case 4: rank = "Lieutenant"; case 5: rank = "Captain"; case 6: rank = "Commander"; case 7: rank = "Deputy Commisioner"; case 8: rank = "Commisioner"; default: rank = "Cadet"; } switch(PlayerInfo[playerid][pDivision]) { case 1: division = "(PATROL) "; case 2: division = "(CIB) "; case 3: division = "(TRAFFIC) "; case 4: division = "(TNT) "; case 5: division = "(HVE) "; default: division = ""; } format(string, sizeof(string), "** %s%s %s: %s **", rank, division, GetPlayerNameEx(playerid), params); SendRadioMessage(19, RADIO, string); } default: { SendClientMessageEx(playerid,COLOR_GRAD2,"You're not in a faction."); break; }